File size: 2,642 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | using UnityEngine;
using UnityEditor;
namespace TMPro.EditorUtilities
{
public class TMP_BitmapShaderGUI : TMP_BaseShaderGUI
{
static bool s_Face = true;
protected override void DoGUI()
{
s_Face = BeginPanel("Face", s_Face);
if (s_Face)
{
DoFacePanel();
}
EndPanel();
s_DebugExtended = BeginPanel("Debug Settings", s_DebugExtended);
if (s_DebugExtended)
{
DoDebugPanel();
}
EndPanel();
}
void DoFacePanel()
{
EditorGUI.indentLevel += 1;
if (m_Material.HasProperty(ShaderUtilities.ID_FaceTex))
{
DoColor("_FaceColor", "Color");
DoTexture2D("_FaceTex", "Texture", true);
}
else
{
DoColor("_Color", "Color");
DoSlider("_DiffusePower", "Diffuse Power");
}
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
void DoDebugPanel()
{
EditorGUI.indentLevel += 1;
DoTexture2D("_MainTex", "Font Atlas");
if (m_Material.HasProperty(ShaderUtilities.ID_VertexOffsetX))
{
if (m_Material.HasProperty(ShaderUtilities.ID_Padding))
{
EditorGUILayout.Space();
DoFloat("_Padding", "Padding");
}
EditorGUILayout.Space();
DoFloat("_VertexOffsetX", "Offset X");
DoFloat("_VertexOffsetY", "Offset Y");
}
if (m_Material.HasProperty(ShaderUtilities.ID_MaskSoftnessX))
{
EditorGUILayout.Space();
DoFloat("_MaskSoftnessX", "Softness X");
DoFloat("_MaskSoftnessY", "Softness Y");
DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels);
}
if (m_Material.HasProperty(ShaderUtilities.ID_StencilID))
{
EditorGUILayout.Space();
DoFloat("_Stencil", "Stencil ID");
DoFloat("_StencilComp", "Stencil Comp");
}
if (m_Material.HasProperty(ShaderUtilities.ShaderTag_CullMode))
{
EditorGUILayout.Space();
DoPopup("_CullMode", "Cull Mode", s_CullingTypeLabels);
}
EditorGUILayout.Space();
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
}
}
}
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