File size: 5,532 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | #if UNITY_EDITOR
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace TMPro
{
public class TMP_EditorResourceManager
{
private static TMP_EditorResourceManager s_Instance;
private readonly List<Object> m_ObjectUpdateQueue = new List<Object>();
private HashSet<int> m_ObjectUpdateQueueLookup = new HashSet<int>();
private readonly List<Object> m_ObjectReImportQueue = new List<Object>();
private HashSet<int> m_ObjectReImportQueueLookup = new HashSet<int>();
private readonly List<TMP_FontAsset> m_FontAssetDefinitionRefreshQueue = new List<TMP_FontAsset>();
private HashSet<int> m_FontAssetDefinitionRefreshQueueLookup = new HashSet<int>();
/// <summary>
/// Get a singleton instance of the manager.
/// </summary>
public static TMP_EditorResourceManager instance
{
get
{
if (s_Instance == null)
s_Instance = new TMP_EditorResourceManager();
return s_Instance;
}
}
/// <summary>
/// Register to receive rendering callbacks.
/// </summary>
private TMP_EditorResourceManager()
{
Camera.onPostRender += OnCameraPostRender;
Canvas.willRenderCanvases += OnPreRenderCanvases;
}
void OnCameraPostRender(Camera cam)
{
// Exclude the PreRenderCamera
if (cam.cameraType != CameraType.SceneView)
return;
DoPostRenderUpdates();
}
void OnPreRenderCanvases()
{
DoPreRenderUpdates();
}
/// <summary>
/// Register resource for re-import.
/// </summary>
/// <param name="obj"></param>
internal static void RegisterResourceForReimport(Object obj)
{
instance.InternalRegisterResourceForReimport(obj);
}
private void InternalRegisterResourceForReimport(Object obj)
{
int id = obj.GetInstanceID();
if (m_ObjectReImportQueueLookup.Contains(id))
return;
m_ObjectReImportQueueLookup.Add(id);
m_ObjectReImportQueue.Add(obj);
}
/// <summary>
/// Register resource to be updated.
/// </summary>
/// <param name="textObject"></param>
internal static void RegisterResourceForUpdate(Object obj)
{
instance.InternalRegisterResourceForUpdate(obj);
}
private void InternalRegisterResourceForUpdate(Object obj)
{
int id = obj.GetInstanceID();
if (m_ObjectUpdateQueueLookup.Contains(id))
return;
m_ObjectUpdateQueueLookup.Add(id);
m_ObjectUpdateQueue.Add(obj);
}
/// <summary>
///
/// </summary>
/// <param name="fontAsset"></param>
internal static void RegisterFontAssetForDefinitionRefresh(TMP_FontAsset fontAsset)
{
instance.InternalRegisterFontAssetForDefinitionRefresh(fontAsset);
}
private void InternalRegisterFontAssetForDefinitionRefresh(TMP_FontAsset fontAsset)
{
int id = fontAsset.GetInstanceID();
if (m_FontAssetDefinitionRefreshQueueLookup.Contains(id))
return;
m_FontAssetDefinitionRefreshQueueLookup.Add(id);
m_FontAssetDefinitionRefreshQueue.Add(fontAsset);
}
void DoPostRenderUpdates()
{
// Handle objects that need updating
int objUpdateCount = m_ObjectUpdateQueue.Count;
for (int i = 0; i < objUpdateCount; i++)
{
Object obj = m_ObjectUpdateQueue[i];
if (obj != null)
{
EditorUtility.SetDirty(obj);
}
}
if (objUpdateCount > 0)
{
//Debug.Log("Saving assets");
//AssetDatabase.SaveAssets();
m_ObjectUpdateQueue.Clear();
m_ObjectUpdateQueueLookup.Clear();
}
// Handle objects that need re-importing
int objReImportCount = m_ObjectReImportQueue.Count;
for (int i = 0; i < objReImportCount; i++)
{
Object obj = m_ObjectReImportQueue[i];
if (obj != null)
{
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(obj));
}
}
if (objReImportCount > 0)
{
m_ObjectReImportQueue.Clear();
m_ObjectReImportQueueLookup.Clear();
}
}
void DoPreRenderUpdates()
{
// Handle Font Asset Definition Refresh
for (int i = 0; i < m_FontAssetDefinitionRefreshQueue.Count; i++)
{
TMP_FontAsset fontAsset = m_FontAssetDefinitionRefreshQueue[i];
if (fontAsset != null)
{
fontAsset.ReadFontAssetDefinition();
TMPro_EventManager.ON_FONT_PROPERTY_CHANGED(true, fontAsset);
}
}
if (m_FontAssetDefinitionRefreshQueue.Count > 0)
{
m_FontAssetDefinitionRefreshQueue.Clear();
m_FontAssetDefinitionRefreshQueueLookup.Clear();
}
}
}
}
#endif
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