File size: 3,618 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEditor.Timeline;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace DocCodeExamples
{
class TimelineAttributesExamples_HideAPI
{
#region declare-sampleTrackBindingAttr
[TrackBindingType(typeof(Light), TrackBindingFlags.AllowCreateComponent)]
public class LightTrack : TrackAsset { }
#endregion
#region declare-menuEntryAttribute
[MenuEntry("Simple Menu Action")]
class SimpleMenuAction : TimelineAction
{
public override ActionValidity Validate(ActionContext actionContext)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext actionContext)
{
return true;
}
}
[MenuEntry("Menu Action with priority", 9999)]
class MenuActionWithPriority : TimelineAction
{
public override ActionValidity Validate(ActionContext actionContext)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext actionContext)
{
return true;
}
}
[MenuEntry("My Menu/Menu Action inside submenu")]
class MenuActionInsideSubMenu : TimelineAction
{
public override ActionValidity Validate(ActionContext actionContext)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext actionContext)
{
return true;
}
}
#endregion
#region declare-timelineShortcutAttr
public class ShortcutAction : TimelineAction
{
public override ActionValidity Validate(ActionContext _)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext _)
{
Debug.Log("Action executed.");
return true;
}
[TimelineShortcut("Test Action", KeyCode.K, ShortcutModifiers.Shift | ShortcutModifiers.Alt)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelected<ShortcutAction>();
}
}
#endregion
#region declare-applyDefaultUndoAttr
[ApplyDefaultUndo]
public class SetNameToTypeAction : TrackAction
{
public override ActionValidity Validate(IEnumerable<TrackAsset> items)
{
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TrackAsset> items)
{
foreach (TrackAsset track in items)
track.name = track.GetType().Name;
return true;
}
}
#endregion
#region declare-customStyleMarkerAttr
[CustomStyle("MyStyle")]
public class MyMarker : UnityEngine.Timeline.Marker { }
#endregion
#region declare-customTimelineEditorAttr
[CustomTimelineEditor(typeof(MyCustomClip))]
class MyCustomClipEditor : ClipEditor { }
#endregion
class MyCustomClip : PlayableAsset
{
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
return Playable.Null;
}
}
}
}
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