File size: 1,886 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline.Actions
{
/// <summary>
/// Action context to be used by actions.
/// </summary>
/// <seealso cref="Invoker"/>
/// <seealso cref="TimelineAction"/>
public struct ActionContext
{
IEnumerable<TrackAsset> m_Tracks;
IEnumerable<TimelineClip> m_Clips;
IEnumerable<IMarker> m_Markers;
/// <summary>
/// The Timeline asset that is currently opened in the Timeline window.
/// </summary>
public TimelineAsset timeline;
/// <summary>
/// The PlayableDirector that is used to play the current Timeline asset.
/// </summary>
public PlayableDirector director;
/// <summary>
/// Time based on the position of the cursor on the timeline (in seconds).
/// null if the time is not available (in case of a shortcut for example).
/// </summary>
public double? invocationTime;
/// <summary>
/// Tracks that will be used by the actions.
/// </summary>
public IEnumerable<TrackAsset> tracks
{
get => m_Tracks ?? Enumerable.Empty<TrackAsset>();
set => m_Tracks = value;
}
/// <summary>
/// Clips that will be used by the actions.
/// </summary>
public IEnumerable<TimelineClip> clips
{
get => m_Clips ?? Enumerable.Empty<TimelineClip>();
set => m_Clips = value;
}
/// <summary>
/// Markers that will be used by the actions.
/// </summary>
public IEnumerable<IMarker> markers
{
get => m_Markers ?? Enumerable.Empty<IMarker>();
set => m_Markers = value;
}
}
}
|