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using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Timeline.Actions;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuPriority.ClipEditActionSection.editInAnimationWindow), UsedImplicitly]
class EditClipInAnimationWindow : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (!GetEditableClip(clips, out _, out _))
return ActionValidity.NotApplicable;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
TimelineClip clip;
AnimationClip clipToEdit;
if (!GetEditableClip(clips, out clip, out clipToEdit))
return false;
GameObject gameObject = null;
if (TimelineEditor.inspectedDirector != null)
gameObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
var timeController = TimelineAnimationUtilities.CreateTimeController(clip);
TimelineAnimationUtilities.EditAnimationClipWithTimeController(
clipToEdit, timeController, clip.animationClip != null ? gameObject : null);
return true;
}
private static bool GetEditableClip(IEnumerable<TimelineClip> clips, out TimelineClip clip, out AnimationClip animClip)
{
clip = null;
animClip = null;
if (clips.Count() != 1)
return false;
clip = clips.FirstOrDefault();
if (clip == null)
return false;
if (clip.animationClip != null)
animClip = clip.animationClip;
else if (clip.curves != null && !clip.curves.empty)
animClip = clip.curves;
return animClip != null;
}
}
[MenuEntry("Edit Sub-Timeline", MenuPriority.ClipEditActionSection.editSubTimeline), UsedImplicitly]
class EditSubTimeline : ClipAction
{
private static readonly string MultiItemPrefix = "Edit Sub-Timelines/";
private static readonly string SingleItemPrefix = "Edit ";
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (clips == null || clips.Count() != 1 || TimelineEditor.inspectedDirector == null)
return ActionValidity.NotApplicable;
var clip = clips.First();
var directors = TimelineUtility.GetSubTimelines(clip, TimelineEditor.inspectedDirector);
return directors.Any(x => x != null) ? ActionValidity.Valid : ActionValidity.NotApplicable;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
if (Validate(clips) != ActionValidity.Valid) return false;
var clip = clips.First();
var directors = TimelineUtility.GetSubTimelines(clip, TimelineEditor.inspectedDirector);
ExecuteInternal(directors, 0, clip);
return true;
}
static void ExecuteInternal(IList<PlayableDirector> directors, int directorIndex, TimelineClip clip)
{
SelectionManager.Clear();
TimelineWindow.instance.SetCurrentTimeline(directors[directorIndex], clip);
}
internal void AddMenuItem(List<MenuActionItem> menuItems)
{
var clips = TimelineEditor.selectedClips;
if (clips == null || clips.Length != 1)
return;
var mode = TimelineWindow.instance.currentMode.mode;
MenuEntryAttribute menuAttribute = GetType().GetCustomAttributes(typeof(MenuEntryAttribute), false).OfType<MenuEntryAttribute>().FirstOrDefault();
var menuItem = new MenuActionItem()
{
category = menuAttribute.subMenuPath ?? string.Empty,
entryName = menuAttribute.name,
isActiveInMode = this.IsActionActiveInMode(mode),
priority = menuAttribute.priority,
state = Validate(clips),
callback = null
};
var subDirectors = TimelineUtility.GetSubTimelines(clips[0], TimelineEditor.inspectedDirector);
if (subDirectors.Count == 1)
{
menuItem.entryName = SingleItemPrefix + DisplayNameHelper.GetDisplayName(subDirectors[0]);
menuItem.callback = () =>
{
Execute(clips);
};
menuItems.Add(menuItem);
}
else
{
for (int i = 0; i < subDirectors.Count; i++)
{
var index = i;
menuItem.category = MultiItemPrefix;
menuItem.entryName = DisplayNameHelper.GetDisplayName(subDirectors[i]);
menuItem.callback = () =>
{
ExecuteInternal(subDirectors, index, clips[0]);
};
menuItems.Add(menuItem);
}
}
}
}
[MenuEntry("Editing/Trim Start", MenuPriority.ClipActionSection.trimStart)]
[Shortcut(Shortcuts.Clip.trimStart), UsedImplicitly]
class TrimStart : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimStart(clips, TimelineEditor.inspectedSequenceTime);
}
}
[MenuEntry("Editing/Trim End", MenuPriority.ClipActionSection.trimEnd), UsedImplicitly]
[Shortcut(Shortcuts.Clip.trimEnd)]
class TrimEnd : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimEnd(clips, TimelineEditor.inspectedSequenceTime);
}
}
[Shortcut(Shortcuts.Clip.split)]
[MenuEntry("Editing/Split", MenuPriority.ClipActionSection.split), UsedImplicitly]
class Split : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.All(x => TimelineEditor.inspectedSequenceTime <= x.start || TimelineEditor.inspectedSequenceTime >= x.start + x.duration) ? ActionValidity.Invalid : ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
bool success = ClipModifier.Split(clips, TimelineEditor.inspectedSequenceTime, TimelineEditor.inspectedDirector);
if (success)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return success;
}
}
[MenuEntry("Editing/Complete Last Loop", MenuPriority.ClipActionSection.completeLastLoop), UsedImplicitly]
class CompleteLastLoop : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.CompleteLastLoop(clips);
}
}
[MenuEntry("Editing/Trim Last Loop", MenuPriority.ClipActionSection.trimLastLoop), UsedImplicitly]
class TrimLastLoop : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.TrimLastLoop(clips);
}
}
[MenuEntry("Editing/Match Duration", MenuPriority.ClipActionSection.matchDuration), UsedImplicitly]
class MatchDuration : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.Count() > 1 ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.MatchDuration(clips);
}
}
[MenuEntry("Editing/Double Speed", MenuPriority.ClipActionSection.doubleSpeed), UsedImplicitly]
class DoubleSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.DoubleSpeed(clips);
}
}
[MenuEntry("Editing/Half Speed", MenuPriority.ClipActionSection.halfSpeed), UsedImplicitly]
class HalfSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.HalfSpeed(clips);
}
}
[MenuEntry("Editing/Reset Duration", MenuPriority.ClipActionSection.resetDuration), UsedImplicitly]
class ResetDuration : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.ResetEditing(clips);
}
}
[MenuEntry("Editing/Reset Speed", MenuPriority.ClipActionSection.resetSpeed), UsedImplicitly]
class ResetSpeed : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.ResetSpeed(clips);
}
}
[MenuEntry("Editing/Reset All", MenuPriority.ClipActionSection.resetAll), UsedImplicitly]
class ResetAll : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration) || clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
var speedResult = ClipModifier.ResetSpeed(clips);
var editResult = ClipModifier.ResetEditing(clips);
return speedResult || editResult;
}
}
[MenuEntry("Tile", MenuPriority.ClipActionSection.tile), UsedImplicitly]
class Tile : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
return clips.Count() > 1 ? ActionValidity.Valid : ActionValidity.Invalid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
return ClipModifier.Tile(clips);
}
}
[MenuEntry("Find Source Asset", MenuPriority.ClipActionSection.findSourceAsset), UsedImplicitly]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FindSourceAsset : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips)
{
if (clips.Count() > 1)
return ActionValidity.Invalid;
if (GetUnderlyingAsset(clips.First()) == null)
return ActionValidity.Invalid;
return ActionValidity.Valid;
}
public override bool Execute(IEnumerable<TimelineClip> clips)
{
EditorGUIUtility.PingObject(GetUnderlyingAsset(clips.First()));
return true;
}
private static UnityEngine.Object GetExternalPlayableAsset(TimelineClip clip)
{
if (clip.asset == null)
return null;
if ((clip.asset.hideFlags & HideFlags.HideInHierarchy) != 0)
return null;
return clip.asset;
}
private static UnityEngine.Object GetUnderlyingAsset(TimelineClip clip)
{
var asset = clip.asset as ScriptableObject;
if (asset == null)
return null;
var fields = ObjectReferenceField.FindObjectReferences(asset.GetType());
if (fields.Length == 0)
return GetExternalPlayableAsset(clip);
// Find the first non-null field
foreach (var field in fields)
{
// skip scene refs in asset mode
if (TimelineEditor.inspectedDirector == null && field.isSceneReference)
continue;
var obj = field.Find(asset, TimelineEditor.inspectedDirector);
if (obj != null)
return obj;
}
return GetExternalPlayableAsset(clip);
}
}
class CopyClipsToClipboard : ClipAction
{
public override ActionValidity Validate(IEnumerable<TimelineClip> clips) => ActionValidity.Valid;
public override bool Execute(IEnumerable<TimelineClip> clips)
{
TimelineEditor.clipboard.CopyItems(clips.ToItems());
return true;
}
}
}
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