File size: 2,509 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
static class AnimationOffsetMenu
{
public static string MatchFieldsPrefix = L10n.Tr("Match Offsets Fields/");
static bool EnforcePreviewMode()
{
TimelineEditor.state.previewMode = true; // try and set the preview mode
if (!TimelineEditor.state.previewMode)
{
Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed");
return false;
}
return true;
}
internal static void MatchClipsToPrevious(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderBy(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
internal static void MatchClipsToNext(TimelineClip[] clips)
{
if (!EnforcePreviewMode())
return;
clips = clips.OrderByDescending(x => x.start).ToArray();
foreach (var clip in clips)
{
var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
if (sceneObject != null)
{
TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
}
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
public static void ResetClipOffsets(TimelineClip[] clips)
{
foreach (var clip in clips)
{
var asset = clip.asset as AnimationPlayableAsset;
if (asset != null)
asset.ResetOffsets();
}
InspectorWindow.RepaintAllInspectors();
TimelineEditor.Refresh(RefreshReason.ContentsModified);
}
}
}
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