File size: 9,663 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 | using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
class MoveItemModeRipple : IMoveItemMode, IMoveItemDrawer
{
const float k_SnapToEdgeDistance = 30.0f;
class PrevItemInfo
{
public ITimelineItem item;
public ITimelineItem firstSelectedItem;
public bool blending;
public PrevItemInfo(ITimelineItem item, ITimelineItem firstSelectedItem)
{
this.item = item;
this.firstSelectedItem = firstSelectedItem;
blending = item != null && item.end > firstSelectedItem.start;
}
}
readonly Dictionary<Object, List<ITimelineItem>> m_NextItems = new Dictionary<Object, List<ITimelineItem>>();
readonly Dictionary<Object, PrevItemInfo> m_PreviousItem = new Dictionary<Object, PrevItemInfo>();
double m_PreviousEnd;
bool m_TrackLocked;
bool m_Detached;
public void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups)
{
if (m_TrackLocked)
return;
if (m_Detached)
return;
if (itemsGroups.Any(x => x.markers.Any()))
return;
// Ripple can either remove or not clips when detaching them from their track.
// Keep it off for now. TODO: add clutch key to toggle this feature?
//EditModeRippleUtils.Remove(manipulatedClipsList);
StartDetachMode(itemsGroups);
}
public void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups)
{
// Nothing
}
public bool AllowTrackSwitch()
{
return !m_TrackLocked;
}
public double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time)
{
var track = itemsGroup.targetTrack;
if (track == null)
return time;
double start;
double end;
if (EditModeUtils.IsInfiniteTrack(track))
{
EditModeUtils.GetInfiniteClipBoundaries(track, out start, out end);
}
else
{
var siblings = ItemsUtils.GetItemsExcept(track, itemsGroup.items);
var firstIntersectedItem = EditModeUtils.GetFirstIntersectedItem(siblings, time);
if (firstIntersectedItem == null)
return time;
start = firstIntersectedItem.start;
end = firstIntersectedItem.end;
}
var closestTime = Math.Abs(time - start) < Math.Abs(time - end) ? start : end;
var pixelTime = state.TimeToPixel(time);
var pixelClosestTime = state.TimeToPixel(closestTime);
if (Math.Abs(pixelTime - pixelClosestTime) < k_SnapToEdgeDistance)
return closestTime;
return time;
}
void StartDetachMode(IEnumerable<ItemsPerTrack> itemsGroups)
{
m_Detached = true;
foreach (var itemsGroup in itemsGroups)
EditModeUtils.SetParentTrack(itemsGroup.items, null);
}
public void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups)
{
StartDetachMode(itemsGroups);
m_TrackLocked = false;
}
public void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups)
{
m_Detached = false;
m_TrackLocked = false;
}
public void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
m_NextItems.Clear();
m_PreviousItem.Clear();
var itemTypes = ItemsUtils.GetItemTypes(itemsGroups).ToList();
foreach (var itemsGroup in itemsGroups)
{
//can only ripple items of the same type as those selected
var sortedSelectedItems = itemsGroup.items.OrderBy(i => i.start).ToList();
var siblings = itemsGroup.targetTrack.GetItemsExcept(itemsGroup.items);
var sortedSiblingsToRipple = siblings.Where(i => itemTypes.Contains(i.GetType())).OrderBy(i => i.start).ToList();
var start = sortedSelectedItems.First().start;
m_NextItems.Add(itemsGroup.targetTrack, sortedSiblingsToRipple.Where(i => i.start > start).ToList());
m_PreviousItem.Add(itemsGroup.targetTrack, CalculatePrevItemInfo(sortedSelectedItems, sortedSiblingsToRipple, itemTypes));
}
m_PreviousEnd = itemsGroups.Max(m => m.items.Max(c => c.end));
}
public void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
if (m_Detached)
return;
m_TrackLocked = true;
var overlap = 0.0;
foreach (var itemsGroup in itemsGroups)
{
var track = itemsGroup.targetTrack;
if (track == null) continue;
var prevItemInfo = m_PreviousItem[track];
if (prevItemInfo.item != null)
{
var prevItem = prevItemInfo.item;
var firstItem = prevItemInfo.firstSelectedItem;
if (prevItemInfo.blending)
prevItemInfo.blending = prevItem.end > firstItem.start;
if (prevItemInfo.blending)
{
var b = EditModeUtils.BlendDuration(firstItem, TrimEdge.End);
overlap = Math.Max(overlap, Math.Max(prevItem.start, prevItem.end - firstItem.end + firstItem.start + b) - firstItem.start);
}
else
{
overlap = Math.Max(overlap, prevItem.end - firstItem.start);
}
}
}
if (overlap > 0)
{
foreach (var itemsGroup in itemsGroups)
{
foreach (var item in itemsGroup.items)
item.start += overlap;
}
}
var newEnd = itemsGroups.Max(m => m.items.Max(c => c.end));
var offset = newEnd - m_PreviousEnd;
m_PreviousEnd = newEnd;
foreach (var itemsGroup in itemsGroups)
{
foreach (var item in m_NextItems[itemsGroup.targetTrack])
item.start += offset;
}
}
static PrevItemInfo CalculatePrevItemInfo(List<ITimelineItem> orderedSelection, List<ITimelineItem> orderedSiblings, IEnumerable<Type> itemTypes)
{
ITimelineItem previousItem = null;
ITimelineItem firstSelectedItem = null;
var gap = double.PositiveInfinity;
foreach (var type in itemTypes)
{
var firstSelectedItemOfType = orderedSelection.FirstOrDefault(i => i.GetType() == type);
if (firstSelectedItemOfType == null) continue;
var previousItemOfType = orderedSiblings.LastOrDefault(i => i.GetType() == type && i.start < firstSelectedItemOfType.start);
if (previousItemOfType == null) continue;
var currentGap = firstSelectedItemOfType.start - previousItemOfType.end;
if (currentGap < gap)
{
gap = currentGap;
firstSelectedItem = firstSelectedItemOfType;
previousItem = previousItemOfType;
}
}
return new PrevItemInfo(previousItem, firstSelectedItem);
}
public bool ValidateMove(ItemsPerTrack itemsGroup)
{
return true;
}
public void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups)
{
if (m_Detached)
EditModeRippleUtils.Insert(itemsGroups);
m_Detached = false;
m_TrackLocked = false;
}
public void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color)
{
if (m_Detached)
{
var xMin = float.MaxValue;
var xMax = float.MinValue;
foreach (var grabbedItems in movingItems)
{
xMin = Math.Min(xMin, grabbedItems.onTrackItemsBounds.Min(b => b.xMin)); // TODO Cache this?
xMax = Math.Max(xMax, grabbedItems.onTrackItemsBounds.Max(b => b.xMax));
}
foreach (var grabbedItems in movingItems)
{
var bounds = Rect.MinMaxRect(xMin, grabbedItems.onTrackItemsBounds[0].yMin,
xMax, grabbedItems.onTrackItemsBounds[0].yMax);
EditModeGUIUtils.DrawOverlayRect(bounds, new Color(1.0f, 1.0f, 1.0f, 0.5f));
EditModeGUIUtils.DrawBoundsEdge(bounds, color, TrimEdge.Start);
}
}
else
{
foreach (var grabbedItems in movingItems)
{
var bounds = Rect.MinMaxRect(grabbedItems.onTrackItemsBounds.Min(b => b.xMin), grabbedItems.onTrackItemsBounds[0].yMin,
grabbedItems.onTrackItemsBounds.Max(b => b.xMax), grabbedItems.onTrackItemsBounds[0].yMax);
EditModeGUIUtils.DrawBoundsEdge(bounds, color, TrimEdge.Start);
}
}
TimelineCursors.SetCursor(TimelineCursors.CursorType.Ripple);
}
}
}
|