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using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
partial class TimelineWindow
{
static readonly GUIContent[] k_TimeReferenceGUIContents =
{
L10n.TextContent("Local", "Display time based on the current timeline."),
L10n.TextContent("Global", "Display time based on the master timeline.")
};
TimelineMarkerHeaderGUI m_MarkerHeaderGUI;
void MarkerHeaderGUI()
{
var timelineAsset = state.editSequence.asset;
if (timelineAsset == null)
return;
if (m_MarkerHeaderGUI == null)
m_MarkerHeaderGUI = new TimelineMarkerHeaderGUI(timelineAsset, state);
m_MarkerHeaderGUI.Draw(markerHeaderRect, markerContentRect, state);
}
void DrawTransportToolbar()
{
using (new EditorGUI.DisabledScope(currentMode.PreviewState(state) == TimelineModeGUIState.Disabled))
{
PreviewModeButtonGUI();
}
using (new EditorGUI.DisabledScope(currentMode.ToolbarState(state) == TimelineModeGUIState.Disabled))
{
GotoBeginingSequenceGUI();
PreviousEventButtonGUI();
PlayButtonGUI();
NextEventButtonGUI();
GotoEndSequenceGUI();
PlayRangeButtonGUI();
TimeCodeGUI();
ReferenceTimeGUI();
}
}
void PreviewModeButtonGUI()
{
if (state.ignorePreview && !Application.isPlaying)
{
GUILayout.Label(DirectorStyles.previewDisabledContent, DirectorStyles.Instance.previewButtonDisabled);
return;
}
EditorGUI.BeginChangeCheck();
var enabled = state.previewMode;
enabled = GUILayout.Toggle(enabled, DirectorStyles.previewContent, EditorStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
// turn off auto play as well, so it doesn't auto reenable
if (!enabled)
{
state.SetPlaying(false);
state.recording = false;
}
state.previewMode = enabled;
// if we are successfully enabled, rebuild the graph so initial states work correctly
// Note: testing both values because previewMode setter can "fail"
if (enabled && state.previewMode)
state.rebuildGraph = true;
}
}
void GotoBeginingSequenceGUI()
{
if (GUILayout.Button(DirectorStyles.gotoBeginingContent, EditorStyles.toolbarButton))
{
state.editSequence.time = 0;
state.EnsurePlayHeadIsVisible();
}
}
// in the editor the play button starts/stops simulation
void PlayButtonGUIEditor()
{
EditorGUI.BeginChangeCheck();
var isPlaying = GUILayout.Toggle(state.playing, DirectorStyles.playContent, EditorStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
state.SetPlaying(isPlaying);
}
}
// in playmode the button reflects the playing state.
// needs to disabled if playing is not possible
void PlayButtonGUIPlayMode()
{
bool buttonEnabled = state.masterSequence.director != null &&
state.masterSequence.director.isActiveAndEnabled;
using (new EditorGUI.DisabledScope(!buttonEnabled))
{
PlayButtonGUIEditor();
}
}
void PlayButtonGUI()
{
if (!Application.isPlaying)
PlayButtonGUIEditor();
else
PlayButtonGUIPlayMode();
}
void NextEventButtonGUI()
{
if (GUILayout.Button(DirectorStyles.nextFrameContent, EditorStyles.toolbarButton))
{
state.referenceSequence.frame += 1;
}
}
void PreviousEventButtonGUI()
{
if (GUILayout.Button(DirectorStyles.previousFrameContent, EditorStyles.toolbarButton))
{
state.referenceSequence.frame -= 1;
}
}
void GotoEndSequenceGUI()
{
if (GUILayout.Button(DirectorStyles.gotoEndContent, EditorStyles.toolbarButton))
{
state.editSequence.time = state.editSequence.asset.duration;
state.EnsurePlayHeadIsVisible();
}
}
void PlayRangeButtonGUI()
{
using (new EditorGUI.DisabledScope(state.ignorePreview || state.IsEditingASubTimeline()))
{
state.playRangeEnabled = GUILayout.Toggle(state.playRangeEnabled, DirectorStyles.Instance.playrangeContent, EditorStyles.toolbarButton);
}
}
void AddButtonGUI()
{
if (currentMode.trackOptionsState.newButton == TimelineModeGUIState.Hidden)
return;
using (new EditorGUI.DisabledScope(currentMode.trackOptionsState.newButton == TimelineModeGUIState.Disabled))
{
if (EditorGUILayout.DropdownButton(DirectorStyles.newContent, FocusType.Passive, EditorStyles.toolbarPopup))
{
// if there is 1 and only 1 track selected, AND it's a group, add to that group
var groupTracks = SelectionManager.SelectedTracks().ToList();
if (groupTracks.Any(x => x.GetType() != typeof(GroupTrack) || x.lockedInHierarchy))
groupTracks = null;
SequencerContextMenu.ShowNewTracksContextMenu(groupTracks, state, EditorGUILayout.s_LastRect);
}
}
}
void ShowMarkersButton()
{
var asset = state.editSequence.asset;
if (asset == null)
return;
var content = state.showMarkerHeader ? DirectorStyles.showMarkersOn : DirectorStyles.showMarkersOff;
SetShowMarkerHeader(GUILayout.Toggle(state.showMarkerHeader, content, DirectorStyles.Instance.showMarkersBtn));
}
internal void SetShowMarkerHeader(bool newValue)
{
TimelineAsset asset = state.editSequence.asset;
if (state.showMarkerHeader == newValue || asset == null)
return;
string undoOperation = L10n.Tr("Toggle Show Markers");
if (newValue)
{
//Create the marker track if it does not exist
TimelineUndo.PushUndo(asset, undoOperation);
asset.CreateMarkerTrack();
}
else
{
SelectionManager.Remove(asset.markerTrack);
}
asset.markerTrack.SetShowTrackMarkers(newValue);
}
static void EditModeToolbarGUI(TimelineMode mode)
{
using (new EditorGUI.DisabledScope(mode.EditModeButtonsState(instance.state) == TimelineModeGUIState.Disabled))
{
var editType = EditMode.editType;
EditorGUI.BeginChangeCheck();
var mixIcon = editType == EditMode.EditType.Mix ? DirectorStyles.mixOn : DirectorStyles.mixOff;
GUILayout.Toggle(editType == EditMode.EditType.Mix, mixIcon, DirectorStyles.Instance.editModeBtn);
if (EditorGUI.EndChangeCheck())
EditMode.editType = EditMode.EditType.Mix;
EditorGUI.BeginChangeCheck();
var rippleIcon = editType == EditMode.EditType.Ripple ? DirectorStyles.rippleOn : DirectorStyles.rippleOff;
GUILayout.Toggle(editType == EditMode.EditType.Ripple, rippleIcon, DirectorStyles.Instance.editModeBtn);
if (EditorGUI.EndChangeCheck())
EditMode.editType = EditMode.EditType.Ripple;
EditorGUI.BeginChangeCheck();
var replaceIcon = editType == EditMode.EditType.Replace ? DirectorStyles.replaceOn : DirectorStyles.replaceOff;
GUILayout.Toggle(editType == EditMode.EditType.Replace, replaceIcon, DirectorStyles.Instance.editModeBtn);
if (EditorGUI.EndChangeCheck())
EditMode.editType = EditMode.EditType.Replace;
}
}
// Draws the box to enter the time field
void TimeCodeGUI()
{
const string timeFieldHint = "TimelineWindow-TimeCodeGUI";
EditorGUI.BeginChangeCheck();
var currentTime = state.editSequence.asset != null ? TimeReferenceUtility.ToTimeString(state.editSequence.time, "0.####") : "0";
var r = EditorGUILayout.GetControlRect(false, EditorGUI.kSingleLineHeight, EditorStyles.toolbarTextField, GUILayout.Width(WindowConstants.timeCodeWidth));
var id = GUIUtility.GetControlID(timeFieldHint.GetHashCode(), FocusType.Keyboard, r);
var newCurrentTime = EditorGUI.DelayedTextFieldInternal(r, id, GUIContent.none, currentTime, null, EditorStyles.toolbarTextField);
if (EditorGUI.EndChangeCheck())
state.editSequence.time = TimeReferenceUtility.FromTimeString(newCurrentTime);
}
void ReferenceTimeGUI()
{
if (!state.IsEditingASubTimeline())
return;
EditorGUI.BeginChangeCheck();
state.timeReferenceMode = (TimeReferenceMode)EditorGUILayout.CycleButton((int)state.timeReferenceMode, k_TimeReferenceGUIContents, DirectorStyles.Instance.timeReferenceButton);
if (EditorGUI.EndChangeCheck())
OnTimeReferenceModeChanged();
}
void OnTimeReferenceModeChanged()
{
m_TimeAreaDirty = true;
InitTimeAreaFrameRate();
SyncTimeAreaShownRange();
foreach (var inspector in InspectorWindow.GetAllInspectorWindows())
{
inspector.Repaint();
}
}
void DrawHeaderEditButtons()
{
if (state.editSequence.asset == null)
return;
using (new GUILayout.HorizontalScope(EditorStyles.toolbar, GUILayout.Width(sequenceHeaderRect.width)))
{
GUILayout.Space(DirectorStyles.kBaseIndent);
AddButtonGUI();
GUILayout.FlexibleSpace();
EditModeToolbarGUI(currentMode);
ShowMarkersButton();
EditorGUILayout.Space();
}
}
}
}
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