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"name": "com.unity.timeline",
"displayName": "Timeline",
"version": "1.6.5",
"unity": "2019.3",
"keywords": [
"unity",
"animation",
"editor",
"timeline",
"tools"
],
"description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
"dependencies": {
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"relatedPackages": {
"com.unity.timeline.tests": "1.6.5"
},
"_upm": {
"changelog": "### Fixed\n\n- Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)\n- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)"
},
"upmCi": {
"footprint": "b8271968619d88d048088928de28cd1f186b121a"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.6/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
"type": "git",
"revision": "4ed67a7e62ce940db3d44dc5eca8fade1c664aed"
},
"samples": [
{
"displayName": "Customization Samples",
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
"path": "Samples~/Customization"
},
{
"displayName": "Gameplay Sequence Demo",
"description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
"path": "Samples~/GameplaySequenceDemo"
}
]
}
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