File size: 5,406 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine;
public class ButtonTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/ButtonPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
eventSystemGO.transform.SetParent(rootGO.transform);
GameObject TestButtonGO = new GameObject("TestButton", typeof(RectTransform), typeof(TestButton));
TestButtonGO.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ButtonPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void PressShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.True(called);
}
[Test]
public void PressInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void PressNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void SelectShouldHoldThePreviousStateAfterDisablingAndEnabling()
{
TestButton button = m_PrefabRoot.GetComponentInChildren<TestButton>();
button.onClick.AddListener(() => {
button.Select();
button.enabled = false;
});
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(button.enabled, "Expected button to not be enabled");
button.enabled = true;
Assert.True(button.isStateSelected, "Expected selected state to be true");
}
[Test]
public void SubmitShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(null);
Assert.True(called);
}
[Test]
public void SubmitInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void SubmitNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[UnityTest]
public IEnumerator SubmitShouldTransitionToPressedStateAndBackToNormal()
{
TestButton button = m_PrefabRoot.GetComponentInChildren<TestButton>();
Assert.True(button.IsTransitionToNormal(0));
button.OnSubmit(null);
Assert.True(button.isStateNormal);
Assert.True(button.IsTransitionToPressed(1));
yield return new WaitWhile(() => button.StateTransitionCount == 2);
// 3rd transition back to normal should have started
Assert.True(button.IsTransitionToNormal(2));
yield return null;
Assert.True(button.isStateNormal);
}
}
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