File size: 2,461 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace Graphics
{
public class RawImageTest : IPrebuildSetup
{
private const int Width = 32;
private const int Height = 32;
private GameObject m_PrefabRoot;
private RawImageTestHook m_image;
private Texture2D m_defaultTexture;
const string kPrefabPath = "Assets/Resources/RawImageUpdatePrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("Root");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = canvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
canvasGO.transform.SetParent(rootGO.transform);
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(RawImageTestHook));
var imageTransform = imageGO.GetComponent<RectTransform>();
imageTransform.SetParent(canvas.transform);
imageTransform.anchoredPosition = Vector2.zero;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RawImageUpdatePrefab")) as GameObject;
m_image = m_PrefabRoot.transform.Find("Canvas/Image").GetComponent<RawImageTestHook>();
m_defaultTexture = new Texture2D(Width, Height);
m_image.texture = m_defaultTexture;
}
[UnityTest]
public IEnumerator Sprite_Material()
{
m_image.ResetTest();
// can test only on texture change, same texture is bypass by RawImage property
m_image.texture = new Texture2D(Width, Height);
yield return new WaitUntil(() => m_image.isGeometryUpdated);
// validate that layout change rebuild is called
Assert.IsTrue(m_image.isMaterialRebuild);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
}
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