File size: 5,692 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class ToggleGroupTests : IPrebuildSetup
{
const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
private TestableToggleGroup m_toggleGroup;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var toggleGroupGO = new GameObject("ToggleGroup", typeof(RectTransform), typeof(TestableToggleGroup));
toggleGroupGO.transform.SetParent(canvasGO.transform);
toggleGroupGO.AddComponent(typeof(TestableToggleGroup));
var toggle0GO = new GameObject("TestToggle0", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle0GO.transform.SetParent(toggleGroupGO.transform);
var toggle1GO = new GameObject("TestToggle1", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle1GO.transform.SetParent(toggleGroupGO.transform);
var toggle = toggle0GO.GetComponent<Toggle>();
toggle.graphic = toggle0GO.GetComponent<Image>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
var toggle1 = toggle1GO.GetComponent<Toggle>();
toggle1.graphic = toggle1GO.GetComponent<Image>();
toggle1.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabToggleGroupPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
m_toggleGroup = m_PrefabRoot.GetComponentInChildren<TestableToggleGroup>();
m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
}
[TearDown]
public void TearDown()
{
m_toggle.Clear();
m_toggleGroup = null;
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabToggleGroupPath);
#endif
}
[Test]
public void TogglingOneShouldDisableOthersInGroup()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldDisableToggleWhenClicking()
{
m_toggleGroup.allowSwitchOff = true;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[TestCase(0)]
[TestCase(1)]
public void ReEnablingGameObjectWithToggleGroupRetainsPreviouslySelectedToggle(int toggleIndex)
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[toggleIndex].isOn = true;
m_PrefabRoot.SetActive(false);
m_PrefabRoot.SetActive(true);
Assert.IsTrue(m_toggle[toggleIndex].isOn);
}
[Test]
public void ChangingToggleGroupUnregistersFromOriginalGroup()
{
m_toggle[0].group = m_toggleGroup;
Assert.IsTrue(m_toggleGroup.ToggleListContains(m_toggle[0]));
m_toggle[0].group = null;
Assert.IsFalse(m_toggleGroup.ToggleListContains(m_toggle[0]));
}
[Test]
public void DisabledToggleGroupDoesntControlChildren()
{
m_toggleGroup.enabled = false;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
m_toggleGroup.enabled = true;
IEnumerable<Toggle> activeToggles = m_toggleGroup.ActiveToggles();
Assert.IsTrue(activeToggles.Count() == 1);
}
}
}
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