File size: 3,770 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 | using UnityEngine;
using UnityEditor;
namespace Unity.VisualScripting
{
internal class ProjectSettingsProviderView : SettingsProvider
{
private const string Path = "Project/Visual Scripting";
private const string Title = "Visual Scripting";
private const string TitleGroup = "Generate Nodes";
private readonly GUIStyle marginStyle = new GUIStyle() { margin = new RectOffset(10, 10, 10, 10) };
private AssemblyOptionsSettings _assemblyOptionsSettings;
private TypeOptionsSettings _typeOptionsSettings;
private CustomPropertyProviderSettings _customPropertyProviderSettings;
private BackupSettings _backupSettings;
private ScriptReferenceResolverSettings _scriptReferenceResolverSettings;
private BoltCoreConfiguration _vsCoreConfig = null;
public ProjectSettingsProviderView() : base(Path, SettingsScope.Project)
{
label = Title;
EditorTypeUtility.Initialize();
}
private void CreateOptionsIfNeeded()
{
_assemblyOptionsSettings ??= new AssemblyOptionsSettings(_vsCoreConfig);
_typeOptionsSettings ??= new TypeOptionsSettings(_vsCoreConfig);
_customPropertyProviderSettings ??= new CustomPropertyProviderSettings();
_backupSettings ??= new BackupSettings();
_scriptReferenceResolverSettings ??= new ScriptReferenceResolverSettings();
}
private void EnsureConfig()
{
if (_vsCoreConfig != null)
return;
if (BoltCore.instance == null || BoltCore.Configuration == null)
{
UnityAPI.Initialize();
PluginContainer.Initialize();
}
_vsCoreConfig = BoltCore.Configuration;
}
public override void OnGUI(string searchContext)
{
GUILayout.BeginVertical(marginStyle);
if (VSUsageUtility.isVisualScriptingUsed)
{
EnsureConfig();
GUILayout.Space(5f);
GUILayout.Label(TitleGroup, EditorStyles.boldLabel);
GUILayout.Space(10f);
// happens when opening unity with the settings window already opened. there's a delay until the singleton is assigned
if (_vsCoreConfig == null)
{
EditorGUILayout.HelpBox("Loading Configuration...", MessageType.Info);
return;
}
CreateOptionsIfNeeded();
_typeOptionsSettings.OnGUI();
GUILayout.Space(10f);
_assemblyOptionsSettings.OnGUI();
GUILayout.Space(10f);
_customPropertyProviderSettings.OnGUI();
GUILayout.Space(10f);
_backupSettings.OnGUI();
GUILayout.Space(10f);
_scriptReferenceResolverSettings.OnGUI();
}
else
{
GUILayout.Space(5f);
GUILayout.BeginHorizontal(EditorStyles.label);
if (GUILayout.Button("Initialize Visual Scripting", Styles.defaultsButton))
{
VSUsageUtility.isVisualScriptingUsed = true;
}
GUILayout.Space(5f);
GUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
private static class Styles
{
static Styles()
{
defaultsButton = new GUIStyle("Button");
defaultsButton.padding = new RectOffset(10, 10, 4, 4);
}
public static readonly GUIStyle defaultsButton;
}
}
}
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