File size: 32,755 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 | using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Unity.VisualScripting.Dependencies.Sqlite;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[InitializeAfterPlugins]
public static class UnitBase
{
static UnitBase()
{
staticUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
dynamicUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
contextualUnitsExtensions = new NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>>();
BackgroundWorker.Schedule(AutoLoad);
}
private static readonly object @lock = new object();
private static HashSet<IUnitOption> options;
private static void AutoLoad()
{
lock (@lock)
{
// If the fuzzy finder was opened really fast,
// a load operation might already have started.
if (options == null)
{
Load();
}
}
}
private static void Load()
{
if (IsUnitOptionsBuilt())
{
// Update before loading if required, ensuring no "in-between" state
// where the loaded options are not yet loaded.
// The update code will not touch the options array if it is null.
if (BoltFlow.Configuration.updateNodesAutomatically)
{
try
{
ProgressUtility.DisplayProgressBar("Checking for codebase changes...", null, 0);
if (requiresUpdate)
{
Update();
}
}
catch (Exception ex)
{
Debug.LogError($"Failed to update node options.\nRetry with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n{ex}");
}
finally
{
ProgressUtility.ClearProgressBar();
}
}
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Load Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
ProgressUtility.DisplayProgressBar("Loading node database...", null, 0);
SQLiteConnection database = null;
try
{
database = new SQLiteConnection(BoltFlow.Paths.unitOptions, SQLiteOpenFlags.ReadOnly);
int total;
total = database.Table<UnitOptionRow>().Count();
var progress = 0f;
options = new HashSet<IUnitOption>();
var failedOptions = new Dictionary<UnitOptionRow, Exception>();
foreach (var row in database.Table<UnitOptionRow>())
{
try
{
var option = row.ToOption();
options.Add(option);
}
catch (Exception rowEx)
{
failedOptions.Add(row, rowEx);
}
ProgressUtility.DisplayProgressBar("Loading node database...", BoltCore.Configuration.humanNaming ? row.labelHuman : row.labelProgrammer, progress++ / total);
}
if (failedOptions.Count > 0)
{
var sb = new StringBuilder();
sb.AppendLine($"{failedOptions.Count} node options failed to load and were skipped.");
sb.AppendLine($"Try rebuilding the node options with '{UnitOptionUtility.GenerateUnitDatabasePath}' to purge outdated nodes.");
sb.AppendLine();
foreach (var failedOption in failedOptions)
{
sb.AppendLine(failedOption.Key.favoriteKey);
}
sb.AppendLine();
foreach (var failedOption in failedOptions)
{
sb.AppendLine(failedOption.Key.favoriteKey + ": ");
sb.AppendLine(failedOption.Value.ToString());
sb.AppendLine();
}
Debug.LogWarning(sb.ToString());
}
}
catch (Exception ex)
{
options = new HashSet<IUnitOption>();
Debug.LogError($"Failed to load node options.\nTry to rebuild them with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n\n{ex}");
}
finally
{
database?.Close();
//ConsoleProfiler.Dump();
ProgressUtility.ClearProgressBar();
}
}
}
}
}
}
private static bool IsUnitOptionsBuilt()
{
return File.Exists(BoltFlow.Paths.unitOptions);
}
public static void Rebuild()
{
if (IsUnitOptionsBuilt())
{
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
File.Delete(BoltFlow.Paths.unitOptions);
}
Build();
}
public static void Build(bool initialBuild = false)
{
if (IsUnitOptionsBuilt()) return;
if (initialBuild)
{
ProgressUtility.SetTitleOverride("Visual Scripting: Initial Node Generation...");
}
const string progressTitle = "Visual Scripting: Building node database...";
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Update Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
SQLiteConnection database = null;
try
{
ProgressUtility.DisplayProgressBar(progressTitle, "Creating database...", 0);
PathUtility.CreateParentDirectoryIfNeeded(BoltFlow.Paths.unitOptions);
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
database.CreateTable<UnitOptionRow>();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", 0);
UpdateCodebase();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", 0);
UpdateTypeMappings();
ProgressUtility.DisplayProgressBar(progressTitle,
"Converting codebase to node options...", 0);
options = new HashSet<IUnitOption>(GetStaticOptions());
var rows = new HashSet<UnitOptionRow>();
var progress = 0;
var lastShownProgress = 0f;
foreach (var option in options)
{
try
{
var shownProgress = (float)progress / options.Count;
if (shownProgress > lastShownProgress + 0.01f)
{
ProgressUtility.DisplayProgressBar(progressTitle,
"Converting codebase to node options...", shownProgress);
lastShownProgress = shownProgress;
}
rows.Add(option.Serialize());
}
catch (Exception ex)
{
Debug.LogError($"Failed to save option '{option.GetType()}'.\n{ex}");
}
progress++;
}
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
try
{
database.CreateTable<UnitOptionRow>();
database.InsertAll(rows);
}
catch (Exception ex)
{
Debug.LogError($"Failed to write options to database.\n{ex}");
}
}
finally
{
database?.Close();
ProgressUtility.ClearProgressBar();
ProgressUtility.ClearTitleOverride();
AssetDatabase.Refresh();
//ConsoleProfiler.Dump();
}
}
}
}
}
public static void Update()
{
if (!IsUnitOptionsBuilt())
{
Build();
return;
}
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Update Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
var progressTitle = "Updating node database...";
SQLiteConnection database = null;
try
{
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
var steps = 7f;
var step = 0f;
ProgressUtility.DisplayProgressBar(progressTitle, "Connecting to database...", step++ / steps);
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", step++ / steps);
UpdateTypeMappings();
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching modified scripts...", step++ / steps);
var modifiedScriptGuids = GetModifiedScriptGuids().Distinct().ToHashSet();
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching deleted scripts...", step++ / steps);
var deletedScriptGuids = GetDeletedScriptGuids().Distinct().ToHashSet();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", step++ / steps);
var modifiedScriptTypes = modifiedScriptGuids.SelectMany(GetScriptTypes).ToArray();
UpdateCodebase(modifiedScriptTypes);
var outdatedScriptGuids = new HashSet<string>();
outdatedScriptGuids.UnionWith(modifiedScriptGuids);
outdatedScriptGuids.UnionWith(deletedScriptGuids);
ProgressUtility.DisplayProgressBar(progressTitle, "Removing outdated node options...", step++ / steps);
options?.RemoveWhere(option => outdatedScriptGuids.Overlaps(option.sourceScriptGuids));
// We want to use the database level WHERE here for speed,
// so we'll run multiple queries, one for each outdated script GUID.
foreach (var outdatedScriptGuid in outdatedScriptGuids)
{
foreach (var outdatedRowId in database.Table<UnitOptionRow>()
.Where(row => row.sourceScriptGuids.Contains(outdatedScriptGuid))
.Select(row => row.id))
{
database.Delete<UnitOptionRow>(outdatedRowId);
}
}
ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to node options...", step++ / steps);
var newOptions = new HashSet<IUnitOption>(modifiedScriptGuids.SelectMany(GetScriptTypes)
.Distinct()
.SelectMany(GetIncrementalOptions));
var rows = new HashSet<UnitOptionRow>();
float progress = 0;
foreach (var newOption in newOptions)
{
options?.Add(newOption);
try
{
ProgressUtility.DisplayProgressBar(progressTitle, newOption.label, (step / steps) + ((1 / step) * (progress / newOptions.Count)));
rows.Add(newOption.Serialize());
}
catch (Exception ex)
{
Debug.LogError($"Failed to serialize option '{newOption.GetType()}'.\n{ex}");
}
progress++;
}
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
try
{
database.InsertAll(rows);
}
catch (Exception ex)
{
Debug.LogError($"Failed to write options to database.\n{ex}");
}
// Make sure the database is touched to the current date,
// even if we didn't do any change. This will avoid unnecessary
// analysis in future update checks.
File.SetLastWriteTimeUtc(BoltFlow.Paths.unitOptions, DateTime.UtcNow);
}
finally
{
database?.Close();
ProgressUtility.ClearProgressBar();
UnityAPI.Async(AssetDatabase.Refresh);
//ConsoleProfiler.Dump();
}
}
}
}
}
public static IEnumerable<IUnitOption> Subset(UnitOptionFilter filter, GraphReference reference)
{
lock (@lock)
{
if (options == null)
{
Load();
}
var dynamicOptions = UnityAPI.Await(() => GetDynamicOptions().ToHashSet());
var contextualOptions = UnityAPI.Await(() => GetContextualOptions(reference).ToHashSet());
return LinqUtility.Concat<IUnitOption>(options, dynamicOptions, contextualOptions)
.Where((filter ?? UnitOptionFilter.Any).ValidateOption)
.ToArray();
}
}
#region Units
private static CodebaseSubset codebase;
private static void UpdateCodebase(IEnumerable<Type> typeSet = null)
{
using var profilerScope = ProfilingUtility.SampleBlock("UpdateCodebase");
if (typeSet == null)
{
typeSet = Codebase.settingsTypes;
}
else
{
typeSet = typeSet.Where(t => Codebase.settingsTypes.Contains(t));
}
Codebase.UpdateSettings();
codebase = Codebase.Subset(typeSet, TypeFilter.Any.Configured(), MemberFilter.Any.Configured(), TypeFilter.Any.Configured(false));
codebase.Cache();
}
private static IEnumerable<IUnitOption> GetStaticOptions()
{
// Standalones
foreach (var unit in Codebase.ludiqRuntimeTypes.Where(t => typeof(IUnit).IsAssignableFrom(t) &&
t.IsConcrete() &&
t.GetDefaultConstructor() != null &&
!t.HasAttribute<SpecialUnitAttribute>() &&
(EditorPlatformUtility.allowJit || !t.HasAttribute<AotIncompatibleAttribute>()) &&
t.GetDefaultConstructor() != null)
.Select(t => (IUnit)t.Instantiate()))
{
yield return unit.Option();
}
// Self
yield return new This().Option();
// Types
foreach (var type in codebase.types)
{
foreach (var typeOption in GetTypeOptions(type))
{
yield return typeOption;
}
}
// Members
foreach (var member in codebase.members)
{
foreach (var memberOption in GetMemberOptions(member))
{
yield return memberOption;
}
}
// Events
foreach (var eventType in Codebase.ludiqRuntimeTypes.Where(t => typeof(IEventUnit).IsAssignableFrom(t) && t.IsConcrete()))
{
yield return ((IEventUnit)eventType.Instantiate()).Option();
}
// Blank Variables
yield return new GetVariableOption(VariableKind.Flow);
yield return new GetVariableOption(VariableKind.Graph);
yield return new GetVariableOption(VariableKind.Object);
yield return new GetVariableOption(VariableKind.Scene);
yield return new GetVariableOption(VariableKind.Application);
yield return new GetVariableOption(VariableKind.Saved);
yield return new SetVariableOption(VariableKind.Flow);
yield return new SetVariableOption(VariableKind.Graph);
yield return new SetVariableOption(VariableKind.Object);
yield return new SetVariableOption(VariableKind.Scene);
yield return new SetVariableOption(VariableKind.Application);
yield return new SetVariableOption(VariableKind.Saved);
yield return new IsVariableDefinedOption(VariableKind.Flow);
yield return new IsVariableDefinedOption(VariableKind.Graph);
yield return new IsVariableDefinedOption(VariableKind.Object);
yield return new IsVariableDefinedOption(VariableKind.Scene);
yield return new IsVariableDefinedOption(VariableKind.Application);
yield return new IsVariableDefinedOption(VariableKind.Saved);
// Blank Super Unit
yield return SubgraphUnit.WithInputOutput().Option();
// Extensions
foreach (var staticUnitsExtension in staticUnitsExtensions)
{
foreach (var extensionStaticUnit in staticUnitsExtension())
{
yield return extensionStaticUnit;
}
}
}
private static IEnumerable<IUnitOption> GetIncrementalOptions(Type type)
{
if (!codebase.ValidateType(type))
{
yield break;
}
foreach (var typeOption in GetTypeOptions(type))
{
yield return typeOption;
}
foreach (var member in codebase.FilterMembers(type))
{
foreach (var memberOption in GetMemberOptions(member))
{
yield return memberOption;
}
}
}
private static IEnumerable<IUnitOption> GetTypeOptions(Type type)
{
if (type == typeof(object))
{
yield break;
}
// Struct Initializer
if (type.IsStruct())
{
yield return new CreateStruct(type).Option();
}
// Literals
if (type.HasInspector())
{
yield return new Literal(type).Option();
if (EditorPlatformUtility.allowJit)
{
var listType = typeof(List<>).MakeGenericType(type);
yield return new Literal(listType).Option();
}
}
// Exposes
if (!type.IsEnum)
{
yield return new Expose(type).Option();
}
}
private static IEnumerable<IUnitOption> GetMemberOptions(Member member)
{
// Operators are handled with special math units
// that are more elegant than the raw methods
if (member.isOperator)
{
yield break;
}
// Conversions are handled automatically by connections
if (member.isConversion)
{
yield break;
}
if (member.isAccessor)
{
if (member.isPubliclyGettable)
{
yield return new GetMember(member).Option();
}
if (member.isPubliclySettable)
{
yield return new SetMember(member).Option();
}
}
else if (member.isPubliclyInvocable)
{
yield return new InvokeMember(member).Option();
}
}
private static IEnumerable<IUnitOption> GetDynamicOptions()
{
// Super Units
var flowMacros = AssetUtility.GetAllAssetsOfType<ScriptGraphAsset>().ToArray();
foreach (var superUnit in flowMacros.Select(flowMacro => new SubgraphUnit(flowMacro)))
{
yield return superUnit.Option();
}
// Extensions
foreach (var dynamicUnitsExtension in dynamicUnitsExtensions)
{
foreach (var extensionDynamicUnit in dynamicUnitsExtension())
{
yield return extensionDynamicUnit;
}
}
}
private static IEnumerable<IUnitOption> GetContextualOptions(GraphReference reference)
{
foreach (var variableKind in Enum.GetValues(typeof(VariableKind)).Cast<VariableKind>())
{
foreach (var graphVariableName in EditorVariablesUtility.GetVariableNameSuggestions(variableKind, reference))
{
yield return new GetVariableOption(variableKind, graphVariableName);
yield return new SetVariableOption(variableKind, graphVariableName);
yield return new IsVariableDefinedOption(variableKind, graphVariableName);
}
}
// Extensions
foreach (var contextualUnitsExtension in contextualUnitsExtensions)
{
foreach (var extensionContextualUnitOption in contextualUnitsExtension(reference))
{
yield return extensionContextualUnitOption;
}
}
}
#endregion
#region Scripts
private static Dictionary<Type, HashSet<string>> typesToGuids;
private static Dictionary<string, HashSet<Type>> guidsToTypes;
private static void UpdateTypeMappings()
{
using var profilerScope = ProfilingUtility.SampleBlock("UpdateTypeMappings");
typesToGuids = new Dictionary<Type, HashSet<string>>();
guidsToTypes = new Dictionary<string, HashSet<Type>>();
UnityAPI.AwaitForever(() =>
{
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
{
var type = script.GetClass();
// Skip scripts without types
if (type == null)
{
continue;
}
var path = AssetDatabase.GetAssetPath(script);
// Skip built-in Unity plugins, which are referenced by full path
if (!path.StartsWith("Assets"))
{
continue;
}
var guid = AssetDatabase.AssetPathToGUID(path);
// Add the GUID to the list, even if it doesn't have any type
if (!guidsToTypes.ContainsKey(guid))
{
guidsToTypes.Add(guid, new HashSet<Type>());
}
if (!typesToGuids.ContainsKey(type))
{
typesToGuids.Add(type, new HashSet<string>());
}
typesToGuids[type].Add(guid);
guidsToTypes[guid].Add(type);
}
});
}
public static IEnumerable<string> GetScriptGuids(Type type)
{
if (typesToGuids == null)
{
UpdateTypeMappings();
}
using (var recursion = Recursion.New(1))
{
return GetScriptGuids(recursion, type).ToArray(); // No delayed execution for recursion disposal
}
}
private static IEnumerable<string> GetScriptGuids(Recursion recursion, Type type)
{
if (!recursion?.TryEnter(type) ?? false)
{
yield break;
}
if (typesToGuids.ContainsKey(type))
{
foreach (var guid in typesToGuids[type])
{
yield return guid;
}
}
// Loop through generic arguments.
// For example, a List<Enemy> type should return the script GUID for Enemy.
if (type.IsGenericType)
{
foreach (var genericArgument in type.GetGenericArguments())
{
foreach (var genericGuid in GetScriptGuids(recursion, genericArgument))
{
yield return genericGuid;
}
}
}
}
public static IEnumerable<Type> GetScriptTypes(string guid)
{
if (guidsToTypes == null)
{
UpdateTypeMappings();
}
if (guidsToTypes.ContainsKey(guid))
{
return guidsToTypes[guid];
}
else
{
return Enumerable.Empty<Type>();
}
}
private static bool requiresUpdate => GetModifiedScriptGuids().Any() || GetDeletedScriptGuids().Any();
private static IEnumerable<string> GetModifiedScriptGuids()
{
var guids = new HashSet<string>();
UnityAPI.AwaitForever(() =>
{
var databaseTimestamp = File.GetLastWriteTimeUtc(BoltFlow.Paths.unitOptions);
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
{
var path = AssetDatabase.GetAssetPath(script);
var guid = AssetDatabase.AssetPathToGUID(path);
// Skip built-in Unity plugins, which are referenced by full path
if (!path.StartsWith("Assets"))
{
continue;
}
var scriptTimestamp = File.GetLastWriteTimeUtc(Path.Combine(Paths.project, path));
if (scriptTimestamp > databaseTimestamp)
{
guids.Add(guid);
}
}
});
return guids;
}
private static IEnumerable<string> GetDeletedScriptGuids()
{
if (!IsUnitOptionsBuilt())
{
return Enumerable.Empty<string>();
}
using (NativeUtility.Module("sqlite3.dll"))
{
SQLiteConnection database = null;
try
{
HashSet<string> databaseGuids;
lock (@lock)
{
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
databaseGuids = database.Query<UnitOptionRow>($"SELECT DISTINCT {nameof(UnitOptionRow.sourceScriptGuids)} FROM {nameof(UnitOptionRow)}")
.Select(row => row.sourceScriptGuids)
.NotNull()
.SelectMany(guids => guids.Split(','))
.ToHashSet();
}
var assetGuids = UnityAPI.AwaitForever(() => UnityEngine.Resources
.FindObjectsOfTypeAll<MonoScript>()
.Where(script => script.GetClass() != null)
.Select(script => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(script)))
.ToHashSet());
databaseGuids.ExceptWith(assetGuids);
return databaseGuids;
}
finally
{
database?.Close();
}
}
}
#endregion
#region Extensions
public static NonNullableList<Func<IEnumerable<IUnitOption>>> staticUnitsExtensions { get; }
public static NonNullableList<Func<IEnumerable<IUnitOption>>> dynamicUnitsExtensions { get; }
public static NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>> contextualUnitsExtensions { get; }
#endregion
#region Duplicates
public static IEnumerable<T> WithoutInheritedDuplicates<T>(this IEnumerable<T> items, Func<T, IUnitOption> optionSelector, CancellationToken cancellation)
{
// Doing everything we can to avoid reflection here, as it then becomes the main search bottleneck
var _items = items.ToArray();
var pseudoDeclarers = new HashSet<Member>();
foreach (var item in _items.Cancellable(cancellation))
{
var option = optionSelector(item);
if (option is IMemberUnitOption memberOption)
{
if (memberOption.targetType == memberOption.pseudoDeclarer.targetType)
{
pseudoDeclarers.Add(memberOption.pseudoDeclarer);
}
}
}
foreach (var item in _items.Cancellable(cancellation))
{
var option = optionSelector(item);
if (option is IMemberUnitOption memberOption)
{
if (pseudoDeclarers.Contains(memberOption.member) || !pseudoDeclarers.Contains(memberOption.pseudoDeclarer))
{
yield return item;
}
}
else
{
yield return item;
}
}
}
#endregion
}
}
|