File size: 868 Bytes
18a519f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | using System.Collections;
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Delays flow by waiting while a condition is true.
/// </summary>
[UnitTitle("Wait While")]
[UnitShortTitle("Wait While")]
[UnitOrder(3)]
public class WaitWhileUnit : WaitUnit
{
/// <summary>
/// The condition to check.
/// </summary>
[DoNotSerialize]
public ValueInput condition { get; private set; }
protected override void Definition()
{
base.Definition();
condition = ValueInput<bool>(nameof(condition));
Requirement(condition, enter);
}
protected override IEnumerator Await(Flow flow)
{
yield return new WaitWhile(() => flow.GetValue<bool>(condition));
yield return exit;
}
}
}
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