Maze / Library /PackageCache /com.unity.ide.rider@3.0.21 /Rider /Editor /ProjectGeneration /IAssemblyNameProvider.cs
| using System; | |
| using System.Collections.Generic; | |
| using UnityEditor.Compilation; | |
| namespace Packages.Rider.Editor.ProjectGeneration | |
| { | |
| internal interface IAssemblyNameProvider | |
| { | |
| string[] ProjectSupportedExtensions { get; } | |
| string ProjectGenerationRootNamespace { get; } | |
| ProjectGenerationFlag ProjectGenerationFlag { get; } | |
| string GetAssemblyNameFromScriptPath(string path); | |
| string GetProjectName(string name, string[] defines); | |
| bool IsInternalizedPackagePath(string path); | |
| IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution); | |
| IEnumerable<string> GetAllAssetPaths(); | |
| UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); | |
| ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); | |
| IEnumerable<string> GetRoslynAnalyzerPaths(); | |
| void ToggleProjectGeneration(ProjectGenerationFlag preference); | |
| void ResetPackageInfoCache(); | |
| void ResetAssembliesCache(); | |
| } | |
| } |