| using UnityEngine.InputSystem.LowLevel; | |
| namespace UnityEngine.InputSystem | |
| { | |
| /// <summary> | |
| /// Internal interface that allows monitoring the system for problems. | |
| /// </summary> | |
| /// <remarks> | |
| /// This is primarily meant to make it easier to diagnose problems in the event stream. | |
| /// | |
| /// Note that while the diagnostics hook is only enabled in the editor, when using | |
| /// the input debugger connected to a player it will also diagnose problems in the | |
| /// event stream of the player. | |
| /// </remarks> | |
| internal interface IInputDiagnostics | |
| { | |
| void OnCannotFindDeviceForEvent(InputEventPtr eventPtr); | |
| void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device); | |
| void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device); | |
| void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device); | |
| } | |
| } | |