Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Utilities /Observables /Observer.cs
| using System; | |
| namespace UnityEngine.InputSystem.Utilities | |
| { | |
| internal class Observer<TValue> : IObserver<TValue> | |
| { | |
| private Action<TValue> m_OnNext; | |
| private Action m_OnCompleted; | |
| public Observer(Action<TValue> onNext, Action onCompleted = null) | |
| { | |
| m_OnNext = onNext; | |
| m_OnCompleted = onCompleted; | |
| } | |
| public void OnCompleted() | |
| { | |
| m_OnCompleted?.Invoke(); | |
| } | |
| public void OnError(Exception error) | |
| { | |
| Debug.LogException(error); | |
| } | |
| public void OnNext(TValue evt) | |
| { | |
| m_OnNext?.Invoke(evt); | |
| } | |
| } | |
| } | |