Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /Samples~ /DocsExamples /ExampleEmbeddedActions.cs
| using UnityEngine; | |
| using UnityEngine.InputSystem; | |
| // Using embedded actions with callbacks or reading values each frame. | |
| public class ExampleEmbeddedActions : MonoBehaviour | |
| { | |
| // these embedded actions are configurable in the inspector: | |
| public InputAction moveAction; | |
| public InputAction jumpAction; | |
| public void Awake() | |
| { | |
| // assign a callback for the "jump" action. | |
| jumpAction.performed += ctx => { OnJump(ctx); }; | |
| } | |
| public void Update() | |
| { | |
| // read the value for the "move" action each frame. | |
| Vector2 moveAmount = moveAction.ReadValue<Vector2>(); | |
| } | |
| public void OnJump(InputAction.CallbackContext context) | |
| { | |
| // jump code goes here. | |
| } | |
| // the actions must be enabled and disabled | |
| // when the GameObject is enabled or disabled | |
| public void OnEnable() | |
| { | |
| moveAction.Enable(); | |
| jumpAction.Enable(); | |
| } | |
| public void OnDisable() | |
| { | |
| moveAction.Disable(); | |
| jumpAction.Disable(); | |
| } | |
| } | |