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| using static Unity.Mathematics.math; |
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| namespace Unity.Mathematics |
| { |
| public static partial class noise |
| { |
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| public static float snoise(float4 v) |
| { |
| |
| const float F4 = 0.309016994374947451f; |
| float4 C = float4( 0.138196601125011f, |
| 0.276393202250021f, |
| 0.414589803375032f, |
| -0.447213595499958f); |
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| float4 i = floor(v + dot(v, float4(F4)) ); |
| float4 x0 = v - i + dot(i, C.xxxx); |
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| float4 i0 = float4(0.0f); |
| float3 isX = step( x0.yzw, x0.xxx ); |
| float3 isYZ = step( x0.zww, x0.yyz ); |
| |
| i0.x = isX.x + isX.y + isX.z; |
| i0.yzw = 1.0f - isX; |
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| i0.y += isYZ.x + isYZ.y; |
| i0.zw += 1.0f - isYZ.xy; |
| i0.z += isYZ.z; |
| i0.w += 1.0f - isYZ.z; |
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| float4 i3 = clamp( i0, 0.0f, 1.0f ); |
| float4 i2 = clamp( i0-1.0f, 0.0f, 1.0f ); |
| float4 i1 = clamp( i0-2.0f, 0.0f, 1.0f ); |
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| float4 x1 = x0 - i1 + C.xxxx; |
| float4 x2 = x0 - i2 + C.yyyy; |
| float4 x3 = x0 - i3 + C.zzzz; |
| float4 x4 = x0 + C.wwww; |
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| |
| i = mod289(i); |
| float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x); |
| float4 j1 = permute( permute( permute( permute ( |
| i.w + float4(i1.w, i2.w, i3.w, 1.0f )) |
| + i.z + float4(i1.z, i2.z, i3.z, 1.0f )) |
| + i.y + float4(i1.y, i2.y, i3.y, 1.0f )) |
| + i.x + float4(i1.x, i2.x, i3.x, 1.0f )); |
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| float4 ip = float4(1.0f/294.0f, 1.0f/49.0f, 1.0f/7.0f, 0.0f) ; |
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| float4 p0 = grad4(j0, ip); |
| float4 p1 = grad4(j1.x, ip); |
| float4 p2 = grad4(j1.y, ip); |
| float4 p3 = grad4(j1.z, ip); |
| float4 p4 = grad4(j1.w, ip); |
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| float4 norm = taylorInvSqrt(float4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3))); |
| p0 *= norm.x; |
| p1 *= norm.y; |
| p2 *= norm.z; |
| p3 *= norm.w; |
| p4 *= taylorInvSqrt(dot(p4,p4)); |
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| |
| float3 m0 = max(0.6f - float3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0f); |
| float2 m1 = max(0.6f - float2(dot(x3,x3), dot(x4,x4) ), 0.0f); |
| m0 = m0 * m0; |
| m1 = m1 * m1; |
| return 49.0f * ( dot(m0*m0, float3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ))) |
| + dot(m1*m1, float2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ; |
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| } |
| } |
| } |
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