| //------------------------------------------------------------------------------ | |
| // <auto-generated> | |
| // This code was generated by a tool. | |
| // | |
| // Changes to this file may cause incorrect behavior and will be lost if | |
| // the code is regenerated. | |
| // </auto-generated> | |
| //------------------------------------------------------------------------------ | |
| using System; | |
| using System.Runtime.CompilerServices; | |
| using Unity.IL2CPP.CompilerServices; | |
| namespace Unity.Mathematics | |
| { | |
| /// <summary>A 2x2 matrix of bools.</summary> | |
| [] | |
| [] | |
| public partial struct bool2x2 : System.IEquatable<bool2x2> | |
| { | |
| /// <summary>Column 0 of the matrix.</summary> | |
| public bool2 c0; | |
| /// <summary>Column 1 of the matrix.</summary> | |
| public bool2 c1; | |
| /// <summary>Constructs a bool2x2 matrix from two bool2 vectors.</summary> | |
| /// <param name="c0">The matrix column c0 will be set to this value.</param> | |
| /// <param name="c1">The matrix column c1 will be set to this value.</param> | |
| [] | |
| public bool2x2(bool2 c0, bool2 c1) | |
| { | |
| this.c0 = c0; | |
| this.c1 = c1; | |
| } | |
| /// <summary>Constructs a bool2x2 matrix from 4 bool values given in row-major order.</summary> | |
| /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> | |
| /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> | |
| /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> | |
| /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> | |
| [] | |
| public bool2x2(bool m00, bool m01, | |
| bool m10, bool m11) | |
| { | |
| this.c0 = new bool2(m00, m10); | |
| this.c1 = new bool2(m01, m11); | |
| } | |
| /// <summary>Constructs a bool2x2 matrix from a single bool value by assigning it to every component.</summary> | |
| /// <param name="v">bool to convert to bool2x2</param> | |
| [] | |
| public bool2x2(bool v) | |
| { | |
| this.c0 = v; | |
| this.c1 = v; | |
| } | |
| /// <summary>Implicitly converts a single bool value to a bool2x2 matrix by assigning it to every component.</summary> | |
| /// <param name="v">bool to convert to bool2x2</param> | |
| /// <returns>Converted value.</returns> | |
| [] | |
| public static implicit operator bool2x2(bool v) { return new bool2x2(v); } | |
| /// <summary>Returns the result of a componentwise equality operation on two bool2x2 matrices.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise equality.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise equality.</param> | |
| /// <returns>bool2x2 result of the componentwise equality.</returns> | |
| [] | |
| public static bool2x2 operator == (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); } | |
| /// <summary>Returns the result of a componentwise equality operation on a bool2x2 matrix and a bool value.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise equality.</param> | |
| /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param> | |
| /// <returns>bool2x2 result of the componentwise equality.</returns> | |
| [] | |
| public static bool2x2 operator == (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 == rhs, lhs.c1 == rhs); } | |
| /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool2x2 matrix.</summary> | |
| /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise equality.</param> | |
| /// <returns>bool2x2 result of the componentwise equality.</returns> | |
| [] | |
| public static bool2x2 operator == (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs == rhs.c0, lhs == rhs.c1); } | |
| /// <summary>Returns the result of a componentwise not equal operation on two bool2x2 matrices.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise not equal.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise not equal.</param> | |
| /// <returns>bool2x2 result of the componentwise not equal.</returns> | |
| [] | |
| public static bool2x2 operator != (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); } | |
| /// <summary>Returns the result of a componentwise not equal operation on a bool2x2 matrix and a bool value.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise not equal.</param> | |
| /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param> | |
| /// <returns>bool2x2 result of the componentwise not equal.</returns> | |
| [] | |
| public static bool2x2 operator != (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 != rhs, lhs.c1 != rhs); } | |
| /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool2x2 matrix.</summary> | |
| /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise not equal.</param> | |
| /// <returns>bool2x2 result of the componentwise not equal.</returns> | |
| [] | |
| public static bool2x2 operator != (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs != rhs.c0, lhs != rhs.c1); } | |
| /// <summary>Returns the result of a componentwise not operation on a bool2x2 matrix.</summary> | |
| /// <param name="val">Value to use when computing the componentwise not.</param> | |
| /// <returns>bool2x2 result of the componentwise not.</returns> | |
| [] | |
| public static bool2x2 operator ! (bool2x2 val) { return new bool2x2 (!val.c0, !val.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise and operation on two bool2x2 matrices.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise and.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise and.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise and.</returns> | |
| [] | |
| public static bool2x2 operator & (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise and operation on a bool2x2 matrix and a bool value.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise and.</param> | |
| /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise and.</returns> | |
| [] | |
| public static bool2x2 operator & (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 & rhs, lhs.c1 & rhs); } | |
| /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool2x2 matrix.</summary> | |
| /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise and.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise and.</returns> | |
| [] | |
| public static bool2x2 operator & (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs & rhs.c0, lhs & rhs.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise or operation on two bool2x2 matrices.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise or.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise or.</returns> | |
| [] | |
| public static bool2x2 operator | (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise or operation on a bool2x2 matrix and a bool value.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise or.</param> | |
| /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise or.</returns> | |
| [] | |
| public static bool2x2 operator | (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 | rhs, lhs.c1 | rhs); } | |
| /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool2x2 matrix.</summary> | |
| /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise or.</returns> | |
| [] | |
| public static bool2x2 operator | (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs | rhs.c0, lhs | rhs.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool2x2 matrices.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns> | |
| [] | |
| public static bool2x2 operator ^ (bool2x2 lhs, bool2x2 rhs) { return new bool2x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); } | |
| /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool2x2 matrix and a bool value.</summary> | |
| /// <param name="lhs">Left hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param> | |
| /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns> | |
| [] | |
| public static bool2x2 operator ^ (bool2x2 lhs, bool rhs) { return new bool2x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); } | |
| /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool2x2 matrix.</summary> | |
| /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param> | |
| /// <param name="rhs">Right hand side bool2x2 to use to compute componentwise bitwise exclusive or.</param> | |
| /// <returns>bool2x2 result of the componentwise bitwise exclusive or.</returns> | |
| [] | |
| public static bool2x2 operator ^ (bool lhs, bool2x2 rhs) { return new bool2x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); } | |
| /// <summary>Returns the bool2 element at a specified index.</summary> | |
| unsafe public ref bool2 this[int index] | |
| { | |
| get | |
| { | |
| if ((uint)index >= 2) | |
| throw new System.ArgumentException("index must be between[0...1]"); | |
| fixed (bool2x2* array = &this) { return ref ((bool2*)array)[index]; } | |
| } | |
| } | |
| /// <summary>Returns true if the bool2x2 is equal to a given bool2x2, false otherwise.</summary> | |
| /// <param name="rhs">Right hand side argument to compare equality with.</param> | |
| /// <returns>The result of the equality comparison.</returns> | |
| [] | |
| public bool Equals(bool2x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); } | |
| /// <summary>Returns true if the bool2x2 is equal to a given bool2x2, false otherwise.</summary> | |
| /// <param name="o">Right hand side argument to compare equality with.</param> | |
| /// <returns>The result of the equality comparison.</returns> | |
| public override bool Equals(object o) { return o is bool2x2 converted && Equals(converted); } | |
| /// <summary>Returns a hash code for the bool2x2.</summary> | |
| /// <returns>The computed hash code.</returns> | |
| [] | |
| public override int GetHashCode() { return (int)math.hash(this); } | |
| /// <summary>Returns a string representation of the bool2x2.</summary> | |
| /// <returns>String representation of the value.</returns> | |
| [] | |
| public override string ToString() | |
| { | |
| return string.Format("bool2x2({0}, {1}, {2}, {3})", c0.x, c1.x, c0.y, c1.y); | |
| } | |
| } | |
| public static partial class math | |
| { | |
| /// <summary>Returns a bool2x2 matrix constructed from two bool2 vectors.</summary> | |
| /// <param name="c0">The matrix column c0 will be set to this value.</param> | |
| /// <param name="c1">The matrix column c1 will be set to this value.</param> | |
| /// <returns>bool2x2 constructed from arguments.</returns> | |
| [] | |
| public static bool2x2 bool2x2(bool2 c0, bool2 c1) { return new bool2x2(c0, c1); } | |
| /// <summary>Returns a bool2x2 matrix constructed from from 4 bool values given in row-major order.</summary> | |
| /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param> | |
| /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param> | |
| /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param> | |
| /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param> | |
| /// <returns>bool2x2 constructed from arguments.</returns> | |
| [] | |
| public static bool2x2 bool2x2(bool m00, bool m01, | |
| bool m10, bool m11) | |
| { | |
| return new bool2x2(m00, m01, | |
| m10, m11); | |
| } | |
| /// <summary>Returns a bool2x2 matrix constructed from a single bool value by assigning it to every component.</summary> | |
| /// <param name="v">bool to convert to bool2x2</param> | |
| /// <returns>Converted value.</returns> | |
| [] | |
| public static bool2x2 bool2x2(bool v) { return new bool2x2(v); } | |
| /// <summary>Return the bool2x2 transpose of a bool2x2 matrix.</summary> | |
| /// <param name="v">Value to transpose.</param> | |
| /// <returns>Transposed value.</returns> | |
| [] | |
| public static bool2x2 transpose(bool2x2 v) | |
| { | |
| return bool2x2( | |
| v.c0.x, v.c0.y, | |
| v.c1.x, v.c1.y); | |
| } | |
| /// <summary>Returns a uint hash code of a bool2x2 matrix.</summary> | |
| /// <param name="v">Matrix value to hash.</param> | |
| /// <returns>uint hash of the argument.</returns> | |
| [] | |
| public static uint hash(bool2x2 v) | |
| { | |
| return csum(select(uint2(0x7AF32C49u, 0xAE131389u), uint2(0x5D1B165Bu, 0x87096CD7u), v.c0) + | |
| select(uint2(0x4C7F6DD1u, 0x4822A3E9u), uint2(0xAAC3C25Du, 0xD21D0945u), v.c1)); | |
| } | |
| /// <summary> | |
| /// Returns a uint2 vector hash code of a bool2x2 matrix. | |
| /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash | |
| /// that are only reduced to a narrow uint hash at the very end instead of at every step. | |
| /// </summary> | |
| /// <param name="v">Matrix value to hash.</param> | |
| /// <returns>uint2 hash of the argument.</returns> | |
| [] | |
| public static uint2 hashwide(bool2x2 v) | |
| { | |
| return (select(uint2(0x88FCAB2Du, 0x614DA60Du), uint2(0x5BA2C50Bu, 0x8C455ACBu), v.c0) + | |
| select(uint2(0xCD266C89u, 0xF1852A33u), uint2(0x77E35E77u, 0x863E3729u), v.c1)); | |
| } | |
| } | |
| } | |