Maze / Library /PackageCache /com.unity.performance.profile-analyzer@1.2.2 /Editor /ProgressBarDisplay.cs
| using UnityEngine; | |
| namespace UnityEditor.Performance.ProfileAnalyzer | |
| { | |
| internal class ProgressBarDisplay | |
| { | |
| int m_TotalFrames; | |
| int m_CurrentFrame; | |
| string m_Title; | |
| string m_Description; | |
| public void InitProgressBar(string title, string description, int frames) | |
| { | |
| m_CurrentFrame = 0; | |
| m_TotalFrames = frames; | |
| m_Title = title; | |
| m_Description = description; | |
| EditorUtility.DisplayProgressBar(m_Title, m_Description, m_CurrentFrame); | |
| } | |
| public void AdvanceProgressBar() | |
| { | |
| m_CurrentFrame++; | |
| int currentFrame = Mathf.Clamp(0, m_CurrentFrame, m_TotalFrames); | |
| float progress = m_TotalFrames > 0 ? (float)currentFrame / m_TotalFrames : 0f; | |
| EditorUtility.DisplayProgressBar(m_Title, m_Description, progress); | |
| } | |
| public void ClearProgressBar() | |
| { | |
| EditorUtility.ClearProgressBar(); | |
| } | |
| } | |
| } | |