Maze / Library /PackageCache /com.unity.performance.profile-analyzer@1.2.2 /Tests /Editor /UnitsTestFixture.cs
| using NUnit.Framework; | |
| using UnityEditor.Performance.ProfileAnalyzer; | |
| using System.Collections.Generic; | |
| public class UnitsTestFixture | |
| { | |
| internal DisplayUnits displayUnits; | |
| public struct TestData | |
| { | |
| public readonly float value; | |
| public readonly string expectedOutput; | |
| public TestData(float value, string expectedOutput) | |
| { | |
| this.value = value; | |
| this.expectedOutput = expectedOutput; | |
| } | |
| public override string ToString() | |
| { | |
| return string.Format("{0} becomes {1}", value, expectedOutput); | |
| } | |
| } | |
| } | |