Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /NUnitExtensions /Attributes /TestMustExpectAllLogsAttribute.cs
| using System; | |
| namespace UnityEngine.TestTools | |
| { | |
| /// <summary> | |
| /// The presence of this attribute will cause the test runner to require that every single log is expected. By | |
| /// default, the runner will only automatically fail on any error logs, so this adds warnings and infos as well. | |
| /// It is the same as calling `LogAssert.NoUnexpectedReceived()` at the bottom of every affected test. | |
| /// | |
| /// This attribute can be applied to test assemblies (will affect every test in the assembly), fixtures (will | |
| /// affect every test in the fixture), or on individual test methods. It is also automatically inherited from base | |
| /// fixtures. | |
| /// | |
| /// The MustExpect property (on by default) lets you selectively enable or disable the higher level value. For | |
| /// example when migrating an assembly to this more strict checking method, you might attach | |
| /// `[assembly:TestMustExpectAllLogs]` to the assembly itself, but then whitelist failing fixtures and test methods | |
| /// with `[TestMustExpectAllLogs(MustExpect=false)]` until they can be migrated. This also means new tests in that | |
| /// assembly would be required to have the more strict checking. | |
| /// </summary> | |
| [] | |
| public class TestMustExpectAllLogsAttribute : Attribute | |
| { | |
| /// <summary> | |
| /// Initializes and returns an instance of TestMustExpectAllLogsAttribute. | |
| /// </summary> | |
| /// <param name="mustExpect"> | |
| /// A value indicating whether the test must expect all logs. | |
| /// </param> | |
| public TestMustExpectAllLogsAttribute(bool mustExpect = true) | |
| => MustExpect = mustExpect; | |
| /// <summary> | |
| /// Returns the flag of whether the test must expect all logs. | |
| /// </summary> | |
| public bool MustExpect { get; } | |
| } | |
| } | |