Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /NUnitExtensions /Attributes /UnitySetUpAttribute.cs
| using System; | |
| using NUnit.Framework; | |
| namespace UnityEngine.TestTools | |
| { | |
| /// <summary> | |
| /// The `UnitySetUp` and <see cref="UnityTearDownAttribute"/> attributes are identical to the standard `SetUp` and `TearDown` attributes, with the exception that they allow for <see cref="IEditModeTestYieldInstruction"/>. The `UnitySetUp` and `UnityTearDown` attributes expect a return type of [IEnumerator](https://docs.microsoft.com/en-us/dotnet/api/system.collections.ienumerator?view=netframework-4.8). | |
| /// <example> | |
| /// <code> | |
| ///public class SetUpTearDownExample | |
| /// { | |
| /// [UnitySetUp] | |
| /// public IEnumerator SetUp() | |
| /// { | |
| /// yield return new EnterPlayMode(); | |
| /// } | |
| /// | |
| /// [Test] | |
| /// public void MyTest() | |
| /// { | |
| /// Debug.Log("This runs inside playmode"); | |
| /// } | |
| /// | |
| /// [UnityTearDown] | |
| /// public IEnumerator TearDown() | |
| /// { | |
| /// yield return new ExitPlayMode(); | |
| /// } | |
| /// } | |
| /// </code> | |
| /// </example> | |
| /// </summary> | |
| [] | |
| public class UnitySetUpAttribute : NUnitAttribute | |
| { | |
| } | |
| } | |