Maze / Library /PackageCache /com.unity.test-framework@1.1.33 /UnityEngine.TestRunner /Utils /Vector4EqualityComparer.cs
| using System.Collections.Generic; | |
| namespace UnityEngine.TestTools.Utils | |
| { | |
| /// <summary> | |
| /// Use this class to compare two Vector4 objects for equality with NUnit constraints. Call Vector4EqualityComparer.Instance to perform comparisons using default calculation error value 0.0001f. To set a custom test value, instantiate a new comparer using the one argument constructor. | |
| /// </summary> | |
| public class Vector4EqualityComparer : IEqualityComparer<Vector4> | |
| { | |
| private const float k_DefaultError = 0.0001f; | |
| private readonly float AllowedError; | |
| private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer(); | |
| /// <summary> | |
| /// A comparer instance with the default calculation error value set to 0.0001f. | |
| /// </summary> | |
| public static Vector4EqualityComparer Instance { get { return m_Instance; } } | |
| private Vector4EqualityComparer() : this(k_DefaultError) {} | |
| /// <summary> | |
| /// Initializes an instance of Vector4Equality comparer with custom allowed calculation error. | |
| /// </summary> | |
| /// <param name="allowedError">This value identifies the calculation error allowed.</param> | |
| public Vector4EqualityComparer(float allowedError) | |
| { | |
| this.AllowedError = allowedError; | |
| } | |
| /// <summary> | |
| /// Compares the actual and expected Vector4 objects for equality using <see cref="Utils.AreFloatsEqual"/> to compare the x, y, z, and w attributes of Vector4. | |
| /// </summary> | |
| /// <param name="expected">The expected Vector4 used for comparison</param> | |
| /// <param name="actual">The actual Vector4 to test</param> | |
| /// <returns>True if the vectors are equals, false otherwise.</returns> | |
| /// <example> | |
| /// <code> | |
| ///[TestFixture] | |
| /// public class Vector4Test | |
| /// { | |
| /// [Test] | |
| /// public void VerifyThat_TwoVector4ObjectsAreEqual() | |
| /// { | |
| /// // Custom error 10e-6f | |
| /// var actual = new Vector4(0, 0, 1e-6f, 1e-6f); | |
| /// var expected = new Vector4(1e-6f, 0f, 0f, 0f); | |
| /// var comparer = new Vector4EqualityComparer(10e-6f); | |
| /// | |
| /// Assert.That(actual, Is.EqualTo(expected).Using(comparer)); | |
| /// | |
| /// // Default error 0.0001f | |
| /// actual = new Vector4(0.01f, 0.01f, 0f, 0f); | |
| /// expected = new Vector4(0.01f, 0.01f, 0f, 0f); | |
| /// | |
| /// Assert.That(actual, Is.EqualTo(expected).Using(Vector4EqualityComparer.Instance)); | |
| /// } | |
| /// } | |
| /// </code> | |
| /// </example> | |
| public bool Equals(Vector4 expected, Vector4 actual) | |
| { | |
| return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) && | |
| Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) && | |
| Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) && | |
| Utils.AreFloatsEqual(expected.w, actual.w, AllowedError); | |
| } | |
| /// <summary> | |
| /// Serves as the default hash function. | |
| /// </summary> | |
| /// <param name="vec4"> A not null Vector4 object</param> | |
| /// <returns>Returns 0</returns> | |
| public int GetHashCode(Vector4 vec4) | |
| { | |
| return 0; | |
| } | |
| } | |
| } | |