Maze / Library /PackageCache /com.unity.testtools.codecoverage@1.2.3 /Samples~ /Tutorial /Asteroids /Tests /FXTests.cs
| using UnityEngine; | |
| using UnityEngine.TestTools; | |
| using NUnit.Framework; | |
| using System.Collections; | |
| public class FXTests | |
| { | |
| GameObject spaceshipPrefab; | |
| GameObject asteroidPrefab; | |
| GameObject spaceshipDebrisPrefab; | |
| GameObject explosionPrefab; | |
| [] | |
| public void Setup() | |
| { | |
| GameManager.InitializeTestingEnvironment(false, false, true, false, false); | |
| spaceshipPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().spaceshipPrefab; | |
| asteroidPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().asteroidPrefab; | |
| spaceshipDebrisPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().spaceshipDebrisPrefab; | |
| explosionPrefab = ((GameObject)Resources.Load("TestsReferences", typeof(GameObject))).GetComponent<TestsReferences>().explosionPrefab; | |
| } | |
| void ClearScene() | |
| { | |
| Transform[] objects = Object.FindObjectsOfType<Transform>(); | |
| foreach (Transform obj in objects) | |
| { | |
| if (obj != null) | |
| Object.DestroyImmediate(obj.gameObject); | |
| } | |
| } | |
| [] | |
| public void _01_FXPrefabsExist() | |
| { | |
| Assert.NotNull(spaceshipDebrisPrefab); | |
| Assert.NotNull(spaceshipDebrisPrefab.GetComponent<DebrisController>()); | |
| Assert.NotNull(explosionPrefab); | |
| } | |
| [] | |
| public IEnumerator _02_DebrisFragmentsHaveVelocityOnStart() | |
| { | |
| ClearScene(); | |
| GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity); | |
| yield return null; | |
| foreach(Rigidbody2D fragment in debris.GetComponentsInChildren<Rigidbody2D>()) | |
| { | |
| Assert.IsTrue(fragment.velocity != Vector2.zero); | |
| } | |
| } | |
| [] | |
| public IEnumerator _03_DebrisFragmentsAreDestroyedAfterSeconds() | |
| { | |
| ClearScene(); | |
| GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity); | |
| yield return new WaitForSeconds(1.0f); // Debris should be destroyed after 1 sec | |
| Assert.IsTrue(debris == null); | |
| Assert.IsTrue(Object.FindObjectsOfType<Rigidbody2D>().Length == 0); | |
| } | |
| [] | |
| public IEnumerator _04_ExplosionParticlesAreSpawnedWithDebris() | |
| { | |
| ClearScene(); | |
| GameObject debris = Object.Instantiate(spaceshipDebrisPrefab, Vector3.zero, Quaternion.identity); | |
| yield return null; | |
| ParticleSystem explosion = Object.FindObjectOfType<ParticleSystem>(); | |
| Assert.IsTrue(explosion != null); | |
| yield return new WaitForSeconds(explosion.main.duration); | |
| Assert.IsTrue(explosion == null); | |
| } | |
| [] | |
| public IEnumerator _05_ExplosionParticlesActivateChildParticlesAndSubEmmitersSuccessfully() | |
| { | |
| ClearScene(); | |
| ParticleSystem explosion = Object.Instantiate(spaceshipDebrisPrefab.GetComponent<DebrisController>().explosionParticles, Vector3.zero, Quaternion.identity).GetComponent<ParticleSystem>(); | |
| Assert.IsTrue(explosion != null); | |
| Assert.IsTrue(explosion.transform.GetChild(0).GetComponent<ParticleSystem>() != null); | |
| Assert.IsTrue(explosion.transform.GetChild(1).GetComponent<ParticleSystem>() != null); | |
| Assert.IsTrue(explosion.transform.GetChild(2).GetComponent<ParticleSystem>() != null); | |
| yield return null; | |
| Assert.IsTrue(explosion.particleCount == 50); // Main explosion PS burst emits 50 particles on the first frame | |
| Assert.IsTrue(explosion.transform.GetChild(0).GetComponent<ParticleSystem>().particleCount == 1); // Glow emits 1 particle on the first frame | |
| Assert.IsTrue(explosion.transform.GetChild(1).GetComponent<ParticleSystem>().particleCount == 2); // Shockwave emits 2 particles on the first frame | |
| Assert.IsTrue(explosion.subEmitters.GetSubEmitterSystem(0) != null); // Subemitter exists, indexOutOfRange if subemitter cannot be found | |
| yield return new WaitForSeconds(0.2f); | |
| Assert.IsTrue(explosion.subEmitters.GetSubEmitterSystem(0).particleCount > 0); // Subemitter emits particles over time | |
| } | |
| } | |