Maze / Library /PackageCache /com.unity.timeline@1.6.5 /Editor /Actions /Menus /MenuItemActionBase.cs
| namespace UnityEditor.Timeline.Actions | |
| { | |
| /// <summary> | |
| /// Indicates the validity of an action for a given data set. | |
| /// </summary> | |
| public enum ActionValidity | |
| { | |
| /// <summary> | |
| /// Action is valid in the provided context. | |
| /// If the action is linked to a menu item, the menu item will be visible. | |
| /// </summary> | |
| Valid, | |
| /// <summary> | |
| /// Action is not applicable in the current context. | |
| /// If the action is linked to a menu item, the menu item will not be shown. | |
| /// </summary> | |
| NotApplicable, | |
| /// <summary> | |
| /// Action is not valid in the current context. | |
| /// If the action is linked to a menu item, the menu item will be shown but grayed out. | |
| /// </summary> | |
| Invalid | |
| } | |
| struct MenuActionItem | |
| { | |
| public string category; | |
| public string entryName; | |
| public string shortCut; | |
| public int priority; | |
| public bool isActiveInMode; | |
| public ActionValidity state; | |
| public bool isChecked; | |
| public GenericMenu.MenuFunction callback; | |
| } | |
| } | |