| #if !TIMELINE_FRAMEACCURATE |
| using System; |
|
|
| namespace UnityEngine.Timeline |
| { |
| internal readonly struct FrameRate : IEquatable<FrameRate> |
| { |
| public readonly double rate; |
|
|
| public static readonly FrameRate k_23_976Fps = new FrameRate(23.976023976024); |
| public static readonly FrameRate k_24Fps = new FrameRate(24); |
| public static readonly FrameRate k_25Fps = new FrameRate(25); |
| public static readonly FrameRate k_30Fps = new FrameRate(30); |
| public static readonly FrameRate k_29_97Fps = new FrameRate(29.97002997003); |
| public static readonly FrameRate k_50Fps = new FrameRate(50); |
| public static readonly FrameRate k_59_94Fps = new FrameRate(59.9400599400599); |
| public static readonly FrameRate k_60Fps = new FrameRate(60); |
|
|
| FrameRate(double framerate) { rate = framerate; } |
| public bool IsValid() => rate > TimeUtility.kTimeEpsilon; |
| public bool Equals(FrameRate other) => Math.Abs(rate - other.rate) < TimeUtility.kFrameRateEpsilon; |
| public override bool Equals(object obj) => obj is FrameRate other && Equals(other); |
| public override int GetHashCode() => rate.GetHashCode(); |
| public static bool operator ==(FrameRate a, FrameRate b) => a.Equals(b); |
| public static bool operator !=(FrameRate a, FrameRate b) => !a.Equals(b); |
|
|
| public static FrameRate DoubleToFrameRate(double rate) => new FrameRate(Math.Ceiling(rate) - rate < TimeUtility.kFrameRateEpsilon ? rate : Math.Ceiling(rate) * 1000.0 / 1001.0); |
| } |
| } |
| #endif |
|
|