| using System.Collections.Generic; | |
| namespace UnityEngine.Timeline | |
| { | |
| /// <summary> | |
| /// Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing. | |
| /// </summary> | |
| public interface IPropertyCollector | |
| { | |
| /// <summary> | |
| /// Sets the active game object for subsequent property modifications. | |
| /// </summary> | |
| /// <param name="gameObject">The GameObject to push.</param> | |
| void PushActiveGameObject(GameObject gameObject); | |
| /// <summary> | |
| /// Removes the active GameObject from the modification stack, restoring the previous value. | |
| /// </summary> | |
| void PopActiveGameObject(); | |
| /// <summary> | |
| /// Add properties modified by an animation clip. | |
| /// </summary> | |
| /// <param name="clip">The animation clip that contains the properties</param> | |
| void AddFromClip(AnimationClip clip); | |
| /// <summary> | |
| /// Add property modifications specified by a list of animation clips. | |
| /// </summary> | |
| /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param> | |
| void AddFromClips(IEnumerable<AnimationClip> clips); | |
| /// <summary> | |
| /// Add property modifications using the serialized property name. | |
| /// </summary> | |
| /// <param name="name">The name of the serialized property</param> | |
| /// <typeparam name="T">The type of the component the property exists on</typeparam> | |
| /// <remarks> | |
| /// This method uses the most recent gameObject from PushActiveGameObject | |
| /// </remarks> | |
| void AddFromName<T>(string name) where T : Component; | |
| /// <summary> | |
| /// Add property modifications using the serialized property name. | |
| /// </summary> | |
| /// <param name="name">The name of the serialized property</param> | |
| /// <remarks> | |
| /// This method uses the most recent gameObject from PushActiveGameObject | |
| /// </remarks> | |
| void AddFromName(string name); | |
| /// <summary> | |
| /// Add property modifications modified by an animation clip. | |
| /// </summary> | |
| /// <param name="obj">The GameObject where the properties exist</param> | |
| /// <param name="clip">The animation clip that contains the properties</param> | |
| void AddFromClip(GameObject obj, AnimationClip clip); | |
| /// <summary> | |
| /// Add property modifications specified by a list of animation clips. | |
| /// </summary> | |
| /// <param name="obj">The gameObject that will be animated</param> | |
| /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param> | |
| void AddFromClips(GameObject obj, IEnumerable<AnimationClip> clips); | |
| /// <summary> | |
| /// Add property modifications using the serialized property name. | |
| /// </summary> | |
| /// <param name="name">The name of the serialized property</param> | |
| /// <param name="obj">The gameObject where the properties exist</param> | |
| /// <typeparam name="T">The type of the component the property exists on</typeparam>> | |
| void AddFromName<T>(GameObject obj, string name) where T : Component; | |
| /// <summary> | |
| /// Add property modifications using the serialized property name. | |
| /// </summary> | |
| /// <param name="obj">The gameObject where the properties exist</param> | |
| /// <param name="name">The name of the serialized property</param> | |
| void AddFromName(GameObject obj, string name); | |
| /// <summary> | |
| /// Add property modifications using the serialized property name. | |
| /// </summary> | |
| /// <param name="name">The name of the serialized property</param> | |
| /// <param name="component">The component where the properties exist</param> | |
| void AddFromName(Component component, string name); | |
| /// <summary> | |
| /// Set all serializable properties on a component to be under preview control. | |
| /// </summary> | |
| /// <param name="obj">The gameObject where the properties exist</param> | |
| /// <param name="component">The component to set in preview mode</param> | |
| void AddFromComponent(GameObject obj, Component component); | |
| /// <summary> | |
| /// Add property modifications modified by an animation clip. | |
| /// </summary> | |
| /// <param name="obj">The Object where the properties exist</param> | |
| /// <param name="clip">The animation clip that contains the properties</param> | |
| void AddObjectProperties(Object obj, AnimationClip clip); | |
| } | |
| } | |