| { |
| "name": "com.unity.timeline", |
| "displayName": "Timeline", |
| "version": "1.6.5", |
| "unity": "2019.3", |
| "keywords": [ |
| "unity", |
| "animation", |
| "editor", |
| "timeline", |
| "tools" |
| ], |
| "description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.", |
| "dependencies": { |
| "com.unity.modules.director": "1.0.0", |
| "com.unity.modules.animation": "1.0.0", |
| "com.unity.modules.audio": "1.0.0", |
| "com.unity.modules.particlesystem": "1.0.0" |
| }, |
| "relatedPackages": { |
| "com.unity.timeline.tests": "1.6.5" |
| }, |
| "_upm": { |
| "changelog": "### Fixed\n\n- Fixed issue where modifying curves on an animation clip did not trigger an evaluation of the graph when the Timeline Window is hidden. (TB-117)\n- Fixed an issue where the Timeline Window's UI would not update until the user clicked in the window if the TimelineAsset's file contents were changed on disk, such as during a version control operation (TB-46)" |
| }, |
| "upmCi": { |
| "footprint": "b8271968619d88d048088928de28cd1f186b121a" |
| }, |
| "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.6/manual/index.html", |
| "repository": { |
| "url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git", |
| "type": "git", |
| "revision": "4ed67a7e62ce940db3d44dc5eca8fade1c664aed" |
| }, |
| "samples": [ |
| { |
| "displayName": "Customization Samples", |
| "description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.", |
| "path": "Samples~/Customization" |
| }, |
| { |
| "displayName": "Gameplay Sequence Demo", |
| "description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.", |
| "path": "Samples~/GameplaySequenceDemo" |
| } |
| ] |
| } |
|
|