| using UnityEngine.EventSystems; | |
| namespace UnityEditor.EventSystems | |
| { | |
| [] | |
| /// <summary> | |
| /// Custom Editor for the EventSystem Component. | |
| /// Extend this class to write a custom editor for a component derived from EventSystem. | |
| /// </summary> | |
| public class PhysicsRaycasterEditor : Editor | |
| { | |
| public override void OnInspectorGUI() | |
| { | |
| base.OnInspectorGUI(); | |
| EditorGUILayout.HelpBox("Physics module is not present. This Raycaster will have no effect", MessageType.Warning); | |
| } | |
| } | |
| } | |