| using System; | |
| namespace UnityEngine.EventSystems | |
| { | |
| [] | |
| /// <summary> | |
| /// Enum that tracks event State. | |
| /// </summary> | |
| public enum EventHandle | |
| { | |
| Unused = 0, | |
| Used = 1 | |
| } | |
| } | |
| using System; | |
| namespace UnityEngine.EventSystems | |
| { | |
| [] | |
| /// <summary> | |
| /// Enum that tracks event State. | |
| /// </summary> | |
| public enum EventHandle | |
| { | |
| Unused = 0, | |
| Used = 1 | |
| } | |
| } | |