| using System.Collections.Generic; |
| using NUnit.Framework; |
|
|
| namespace UnityEngine.UI.Tests |
| { |
| static class GraphicTestHelper |
| { |
| public static void TestOnPopulateMeshDefaultBehavior(Graphic graphic, VertexHelper vh) |
| { |
| Assert.AreEqual(4, vh.currentVertCount); |
| List<UIVertex> verts = new List<UIVertex>(); |
| vh.GetUIVertexStream(verts); |
|
|
| |
| UIVertex[] expectedVertices = |
| { |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y), |
| uv0 = new Vector2(0f, 0f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
| uv0 = new Vector2(0f, 1f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
| uv0 = new Vector2(1f, 1f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height), |
| uv0 = new Vector2(1f, 1f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y), |
| uv0 = new Vector2(1f, 0f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| new UIVertex |
| { |
| color = graphic.color, |
| position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y), |
| uv0 = new Vector2(0f, 0f), |
| normal = new Vector3(0, 0, -1), |
| tangent = new Vector4(1, 0, 0, -1) |
| }, |
| }; |
|
|
| for (int i = 0; i < verts.Count; i++) |
| { |
| Assert.AreEqual(expectedVertices[i], verts[i]); |
| } |
| } |
| } |
| } |
|
|