Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Editor /VisualScripting.Flow /Connections /ControlConnectionWidget.cs
| using UnityEngine; | |
| namespace Unity.VisualScripting | |
| { | |
| [] | |
| public sealed class ControlConnectionWidget : UnitConnectionWidget<ControlConnection> | |
| { | |
| public ControlConnectionWidget(FlowCanvas canvas, ControlConnection connection) : base(canvas, connection) { } | |
| public override Color color => Color.white; | |
| protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; | |
| protected override bool showDroplets => BoltFlow.Configuration.animateControlConnections; | |
| protected override Vector2 GetDropletSize() | |
| { | |
| return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one; | |
| } | |
| protected override void DrawDroplet(Rect position) | |
| { | |
| if (BoltFlow.Icons.valuePortConnected != null) | |
| { | |
| GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected[12]); | |
| } | |
| } | |
| } | |
| } | |