Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Editor /VisualScripting.Flow /Options /UnitOptionRow.cs
| using System; | |
| using Unity.VisualScripting.Dependencies.Sqlite; | |
| namespace Unity.VisualScripting | |
| { | |
| public sealed class UnitOptionRow | |
| { | |
| [] | |
| public int id { get; set; } | |
| public string sourceScriptGuids { get; set; } | |
| public string optionType { get; set; } | |
| public string unitType { get; set; } | |
| public string labelHuman { get; set; } | |
| public string labelProgrammer { get; set; } | |
| public string category { get; set; } | |
| public int order { get; set; } | |
| public string haystackHuman { get; set; } | |
| public string haystackProgrammer { get; set; } | |
| public string favoriteKey { get; set; } | |
| public string tag1 { get; set; } | |
| public string tag2 { get; set; } | |
| public string tag3 { get; set; } | |
| public string unit { get; set; } | |
| public int controlInputCount { get; set; } | |
| public int controlOutputCount { get; set; } | |
| public string valueInputTypes { get; set; } | |
| public string valueOutputTypes { get; set; } | |
| public IUnitOption ToOption() | |
| { | |
| using (ProfilingUtility.SampleBlock("Row to option")) | |
| { | |
| var optionType = Codebase.DeserializeType(this.optionType); | |
| IUnitOption option; | |
| option = (IUnitOption)Activator.CreateInstance(optionType); | |
| option.Deserialize(this); | |
| return option; | |
| } | |
| } | |
| } | |
| } | |