Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Editor /VisualScripting.Flow /Ports /ValueInputWidget.cs
| using UnityEngine; | |
| namespace Unity.VisualScripting | |
| { | |
| [] | |
| public class ValueInputWidget : UnitInputPortWidget<ValueInput> | |
| { | |
| public ValueInputWidget(FlowCanvas canvas, ValueInput port) : base(canvas, port) | |
| { | |
| color = ValueConnectionWidget.DetermineColor(port.type); | |
| } | |
| protected override bool showInspector => port.hasDefaultValue && !port.hasValidConnection; | |
| protected override bool colorIfActive => !BoltFlow.Configuration.animateControlConnections || !BoltFlow.Configuration.animateValueConnections; | |
| public override Color color { get; } | |
| protected override Texture handleTextureConnected => BoltFlow.Icons.valuePortConnected?[12]; | |
| protected override Texture handleTextureUnconnected => BoltFlow.Icons.valuePortUnconnected?[12]; | |
| public override Metadata FetchInspectorMetadata() | |
| { | |
| if (port.hasDefaultValue) | |
| { | |
| return metadata["_defaultValue"].Cast(port.type); | |
| } | |
| else | |
| { | |
| return null; | |
| } | |
| } | |
| } | |
| } | |