Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Editor /VisualScripting.State /Plugin /BoltStateConfiguration.cs
| namespace Unity.VisualScripting | |
| { | |
| [] | |
| public sealed class BoltStateConfiguration : PluginConfiguration | |
| { | |
| private BoltStateConfiguration(BoltState plugin) : base(plugin) { } | |
| public override string header => "State Graphs"; | |
| /// <summary> | |
| /// Determines under which condition events should be shown in state nodes. | |
| /// </summary> | |
| [] | |
| public StateRevealCondition statesReveal { get; set; } = StateRevealCondition.Always; | |
| /// <summary> | |
| /// Determines under which condition event names should be shown in state transition. | |
| /// </summary> | |
| [] | |
| public StateRevealCondition transitionsReveal { get; set; } = StateRevealCondition.OnHoverWithAlt; | |
| /// <summary> | |
| /// Whether state transitions should show an arrow at their destination state. This can appear confusing when there are | |
| /// multiple transitions. | |
| /// </summary> | |
| [] | |
| public bool transitionsEndArrow { get; set; } = false; | |
| /// <summary> | |
| /// Whether traversed transitions should show a droplet animation. | |
| /// </summary> | |
| [] | |
| public bool animateTransitions { get; set; } = true; | |
| } | |
| } | |