Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Editor /VisualScripting.State /States /NesterStateEditor.cs
| using UnityEngine; | |
| namespace Unity.VisualScripting | |
| { | |
| [] | |
| public class NesterStateEditor : StateEditor | |
| { | |
| public NesterStateEditor(Metadata metadata) : base(metadata) { } | |
| private Metadata nestMetadata => metadata[nameof(INesterState.nest)]; | |
| private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)]; | |
| protected override GraphReference headerReference => reference.ChildReference((INesterState)metadata.value, false); | |
| protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)]; | |
| protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)]; | |
| protected override float GetInspectorHeight(float width) | |
| { | |
| return LudiqGUI.GetEditorHeight(this, nestMetadata, width); | |
| } | |
| protected override void OnInspectorGUI(Rect position) | |
| { | |
| LudiqGUI.Editor(nestMetadata, position); | |
| } | |
| } | |
| } | |