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using JetBrains.Annotations;
namespace Unity.VisualScripting
{
/// <summary>
/// Set a ScriptGraph to a ScriptMachine
/// </summary>
[TypeIcon(typeof(FlowGraph))]
public sealed class SetScriptGraph : SetGraph<FlowGraph, ScriptGraphAsset, ScriptMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public ScriptGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == ScriptGraphContainerType.GameObject;
}
}