Maze / Library /PackageCache /com.unity.visualscripting@1.8.0 /Runtime /VisualScripting.Flow /Ports /IUnitPort.cs
| using System.Collections.Generic; | |
| namespace Unity.VisualScripting | |
| { | |
| public interface IUnitPort : IGraphItem | |
| { | |
| IUnit unit { get; set; } | |
| string key { get; } | |
| IEnumerable<IUnitRelation> relations { get; } | |
| IEnumerable<IUnitConnection> validConnections { get; } | |
| IEnumerable<InvalidConnection> invalidConnections { get; } | |
| IEnumerable<IUnitConnection> connections { get; } | |
| IEnumerable<IUnitPort> connectedPorts { get; } | |
| bool hasAnyConnection { get; } | |
| bool hasValidConnection { get; } | |
| bool hasInvalidConnection { get; } | |
| bool CanInvalidlyConnectTo(IUnitPort port); | |
| bool CanValidlyConnectTo(IUnitPort port); | |
| void InvalidlyConnectTo(IUnitPort port); | |
| void ValidlyConnectTo(IUnitPort port); | |
| void Disconnect(); | |
| IUnitPort CompatiblePort(IUnit unit); | |
| } | |
| } | |