Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /AssetOverlays /AssetStatus.cs
| using System; | |
| namespace Unity.PlasticSCM.Editor.AssetsOverlays | |
| { | |
| [] | |
| internal enum AssetStatus | |
| { | |
| None = 0, | |
| Private = 1 << 0, | |
| Ignored = 1 << 2, | |
| Added = 1 << 3, | |
| Checkout = 1 << 4, | |
| Controlled = 1 << 5, | |
| UpToDate = 1 << 6, | |
| OutOfDate = 1 << 7, | |
| Conflicted = 1 << 8, | |
| DeletedOnServer = 1 << 9, | |
| Locked = 1 << 10, | |
| LockedRemote = 1 << 11, | |
| HiddenChanged = 1 << 12, | |
| } | |
| internal class LockStatusData | |
| { | |
| internal readonly AssetStatus Status; | |
| internal readonly string LockedBy; | |
| internal readonly string WorkspaceName; | |
| internal LockStatusData( | |
| AssetStatus status, | |
| string lockedBy, | |
| string workspaceName) | |
| { | |
| Status = status; | |
| LockedBy = lockedBy; | |
| WorkspaceName = workspaceName; | |
| } | |
| } | |
| internal class ClassifyAssetStatus | |
| { | |
| internal static bool IsPrivate(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Private); | |
| } | |
| internal static bool IsIgnored(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Ignored); | |
| } | |
| internal static bool IsControlled(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Controlled); | |
| } | |
| internal static bool IsLocked(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Locked); | |
| } | |
| internal static bool IsLockedRemote(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.LockedRemote); | |
| } | |
| internal static bool IsOutOfDate(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.OutOfDate); | |
| } | |
| internal static bool IsDeletedOnServer(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.DeletedOnServer); | |
| } | |
| internal static bool IsConflicted(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Conflicted); | |
| } | |
| internal static bool IsAdded(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Added); | |
| } | |
| internal static bool IsCheckedOut(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.Checkout); | |
| } | |
| internal static bool IsHiddenChanged(AssetStatus status) | |
| { | |
| return ContainsAny(status, AssetStatus.HiddenChanged); | |
| } | |
| static bool ContainsAny(AssetStatus status, AssetStatus matchTo) | |
| { | |
| return (status & matchTo) != AssetStatus.None; | |
| } | |
| } | |
| } | |