Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /AssetOverlays /Cache /BuildPathDictionary.cs
| using System; | |
| using System.Collections.Generic; | |
| using Codice.Utils; | |
| namespace Unity.PlasticSCM.Editor.AssetsOverlays.Cache | |
| { | |
| internal static class BuildPathDictionary | |
| { | |
| internal static Dictionary<string, T> ForPlatform<T>() | |
| { | |
| if (PlatformIdentifier.IsWindows()) | |
| return new Dictionary<string, T>( | |
| StringComparer.OrdinalIgnoreCase); | |
| return new Dictionary<string, T>(); | |
| } | |
| } | |
| } | |