| using UnityEditor; | |
| namespace Unity.PlasticSCM.Editor.UI | |
| { | |
| internal static class BoolSetting | |
| { | |
| internal static bool Load( | |
| string boolSettingName, | |
| bool defaultValue) | |
| { | |
| return EditorPrefs.GetBool( | |
| GetSettingKey(boolSettingName), | |
| defaultValue); | |
| } | |
| internal static void Save( | |
| bool value, | |
| string boolSettingName) | |
| { | |
| EditorPrefs.SetBool( | |
| GetSettingKey(boolSettingName), value); | |
| } | |
| internal static void Clear( | |
| string boolSettingName) | |
| { | |
| EditorPrefs.DeleteKey( | |
| GetSettingKey(boolSettingName)); | |
| } | |
| static string GetSettingKey(string boolSettingName) | |
| { | |
| return string.Format( | |
| boolSettingName, PlayerSettings.productGUID); | |
| } | |
| } | |
| } | |