Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /UI /EditorProgressBar.cs
| using System.Linq; | |
| using System.Reflection; | |
| namespace Unity.PlasticSCM.Editor.UI | |
| { | |
| internal static class EditorProgressBar | |
| { | |
| static EditorProgressBar() | |
| { | |
| var type = typeof(UnityEditor.Editor).Assembly.GetTypes().Where( | |
| t => t.Name == "AsyncProgressBar").FirstOrDefault(); | |
| if (type == null) | |
| return; | |
| mDisplayMethod = type.GetMethod("Display"); | |
| mClearMethod = type.GetMethod("Clear"); | |
| } | |
| internal static void ShowProgressBar(string text, float progress) | |
| { | |
| if (mDisplayMethod == null) | |
| return; | |
| mDisplayMethod.Invoke(null, new object[] { text, progress }); | |
| } | |
| internal static void ClearProgressBar() | |
| { | |
| if (mClearMethod == null) | |
| return; | |
| mClearMethod.Invoke(null, null); | |
| } | |
| static MethodInfo mDisplayMethod = null; | |
| static MethodInfo mClearMethod = null; | |
| } | |
| } |