Maze / Library /PackageCache /com.unity.collab-proxy@2.0.4 /Editor /PlasticSCM /UI /Tree /DrawTreeViewEmptyState.cs
| using UnityEngine; | |
| namespace Unity.PlasticSCM.Editor.UI.Tree | |
| { | |
| internal static class DrawTreeViewEmptyState | |
| { | |
| internal static void For( | |
| Rect rect, | |
| string text) | |
| { | |
| GUIContent content = new GUIContent(text); | |
| Vector2 contentSize = GetContentSize(content); | |
| GUI.BeginGroup(rect); | |
| DrawLabel( | |
| content, | |
| contentSize, | |
| (rect.width - contentSize.x) / 2, | |
| rect.height / 2); | |
| GUI.EndGroup(); | |
| } | |
| internal static void For( | |
| Rect rect, | |
| string text, | |
| Texture2D icon) | |
| { | |
| GUIContent content = new GUIContent(text); | |
| Vector2 contentSize = GetContentSize(content); | |
| GUI.BeginGroup(rect); | |
| DrawLabelWithIcon( | |
| content, | |
| contentSize, | |
| (rect.width - contentSize.x) / 2, | |
| rect.height / 2, | |
| icon); | |
| GUI.EndGroup(); | |
| } | |
| static void DrawLabel( | |
| GUIContent content, | |
| Vector2 contentSize, | |
| float offsetX, | |
| float offsetY) | |
| { | |
| GUI.Label( | |
| new Rect(offsetX, offsetY, contentSize.x, contentSize.y), | |
| content, | |
| UnityStyles.Tree.StatusLabel); | |
| } | |
| static void DrawLabelWithIcon( | |
| GUIContent content, | |
| Vector2 contentSize, | |
| float offsetX, | |
| float offsetY, | |
| Texture2D icon) | |
| { | |
| int iconSize = UnityConstants.TREEVIEW_STATUS_ICON_SIZE; | |
| int padding = UnityConstants.TREEVIEW_STATUS_CONTENT_PADDING; | |
| float iconOffsetX = offsetX - iconSize + padding; | |
| float contentOffsetX = offsetX + iconSize - padding; | |
| GUI.DrawTexture( | |
| new Rect(iconOffsetX, offsetY + padding, iconSize, iconSize), | |
| icon, | |
| ScaleMode.ScaleToFit); | |
| DrawLabel( | |
| content, | |
| contentSize, | |
| contentOffsetX, | |
| offsetY); | |
| } | |
| static Vector2 GetContentSize(GUIContent content) | |
| { | |
| return ((GUIStyle)UnityStyles.Tree.StatusLabel).CalcSize(content); | |
| } | |
| } | |
| } |