Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Actions /Composites /OneModifierComposite.cs
| using System; | |
| using System.ComponentModel; | |
| using Unity.Collections.LowLevel.Unsafe; | |
| using UnityEngine.InputSystem.Layouts; | |
| using UnityEngine.InputSystem.Utilities; | |
| using UnityEngine.Scripting; | |
| ////TODO: allow making modifier optional; maybe alter the value (e.g. 0=unpressed, 0.5=pressed without modifier, 1=pressed with modifier) | |
| namespace UnityEngine.InputSystem.Composites | |
| { | |
| /// <summary> | |
| /// A binding with an additional modifier. The bound controls only trigger when | |
| /// the modifier is pressed. | |
| /// </summary> | |
| /// <remarks> | |
| /// This composite can be used to require a button to be held in order to "activate" | |
| /// another binding. This is most commonly used on keyboards to require one of the | |
| /// modifier keys (shift, ctrl, or alt) to be held in combination with another control, | |
| /// e.g. "CTRL+1". | |
| /// | |
| /// <example> | |
| /// <code> | |
| /// // Create a button action that triggers when CTRL+1 | |
| /// // is pressed on the keyboard. | |
| /// var action = new InputAction(type: InputActionType.Button); | |
| /// action.AddCompositeBinding("OneModifier") | |
| /// .With("Modifier", "<Keyboard>/ctrl") | |
| /// .With("Binding", "<Keyboard>/1") | |
| /// </code> | |
| /// </example> | |
| /// | |
| /// However, this can also be used to "gate" other types of controls. For example, a "look" | |
| /// action could be bound to mouse <see cref="Pointer.delta"/> such that the <see cref="Keyboard.altKey"/> on the | |
| /// keyboard has to be pressed in order for the player to be able to look around. | |
| /// | |
| /// <example> | |
| /// <code> | |
| /// lookAction.AddCompositeBinding("OneModifier") | |
| /// .With("Modifier", "<Keyboard>/alt") | |
| /// .With("Binding", "<Mouse>/delta") | |
| /// </code> | |
| /// </example> | |
| /// </remarks> | |
| /// <seealso cref="TwoModifiersComposite"/> | |
| [] | |
| [] | |
| public class OneModifierComposite : InputBindingComposite | |
| { | |
| /// <summary> | |
| /// Binding for the button that acts as a modifier, e.g. <c><Keyboard/ctrl</c>. | |
| /// </summary> | |
| /// <value>Part index to use with <see cref="InputBindingCompositeContext.ReadValue{T}(int)"/>.</value> | |
| /// <remarks> | |
| /// This property is automatically assigned by the input system. | |
| /// </remarks> | |
| // ReSharper disable once MemberCanBePrivate.Global | |
| // ReSharper disable once FieldCanBeMadeReadOnly.Global | |
| // ReSharper disable once UnassignedField.Global | |
| [] public int modifier; | |
| /// <summary> | |
| /// Binding for the control that is gated by the modifier. The composite will assume the value | |
| /// of this control while the modifier is considered pressed (that is, has a magnitude equal to or | |
| /// greater than the button press point). | |
| /// </summary> | |
| /// <value>Part index to use with <see cref="InputBindingCompositeContext.ReadValue{T}(int)"/>.</value> | |
| /// <remarks> | |
| /// This property is automatically assigned by the input system. | |
| /// </remarks> | |
| // ReSharper disable once MemberCanBePrivate.Global | |
| // ReSharper disable once FieldCanBeMadeReadOnly.Global | |
| // ReSharper disable once UnassignedField.Global | |
| [] public int binding; | |
| /// <summary> | |
| /// Type of values read from controls bound to <see cref="binding"/>. | |
| /// </summary> | |
| public override Type valueType => m_ValueType; | |
| /// <summary> | |
| /// Size of the largest value that may be read from the controls bound to <see cref="binding"/>. | |
| /// </summary> | |
| public override int valueSizeInBytes => m_ValueSizeInBytes; | |
| /// <summary> | |
| /// If set to <c>true</c>, the built-in logic to determine if modifiers need to be pressed first is overridden. | |
| /// Default value is <c>false</c>. | |
| /// </summary> | |
| /// <remarks> | |
| /// By default, if <see cref="binding"/> is bound to only <see cref="Controls.ButtonControl"/>s, then the composite requires | |
| /// <see cref="modifier"/> to be pressed <em>before</em> pressing <see cref="binding"/>. This means that binding to, for example, | |
| /// <c>Ctrl+B</c>, the <c>ctrl</c> keys have to be pressed before pressing the <c>B</c> key. This is the behavior usually expected | |
| /// with keyboard shortcuts. | |
| /// | |
| /// However, when binding, for example, <c>Ctrl+MouseDelta</c>, it should be possible to press <c>ctrl</c> at any time. The default | |
| /// logic will automatically detect the difference between this binding and the button binding in the example above and behave | |
| /// accordingly. | |
| /// | |
| /// This field allows you to explicitly override this default inference and make it so that regardless of what <see cref="binding"/> | |
| /// is bound to, any press sequence is acceptable. For the example binding to <c>Ctrl+B</c>, it would mean that pressing <c>B</c> and | |
| /// only then pressing <c>Ctrl</c> will still trigger the binding. | |
| /// </remarks> | |
| public bool overrideModifiersNeedToBePressedFirst; | |
| private int m_ValueSizeInBytes; | |
| private Type m_ValueType; | |
| private bool m_BindingIsButton; | |
| public override float EvaluateMagnitude(ref InputBindingCompositeContext context) | |
| { | |
| if (ModifierIsPressed(ref context)) | |
| return context.EvaluateMagnitude(binding); | |
| return default; | |
| } | |
| /// <inheritdoc/> | |
| public override unsafe void ReadValue(ref InputBindingCompositeContext context, void* buffer, int bufferSize) | |
| { | |
| if (ModifierIsPressed(ref context)) | |
| context.ReadValue(binding, buffer, bufferSize); | |
| else | |
| UnsafeUtility.MemClear(buffer, m_ValueSizeInBytes); | |
| } | |
| private bool ModifierIsPressed(ref InputBindingCompositeContext context) | |
| { | |
| var modifierDown = context.ReadValueAsButton(modifier); | |
| // When the modifiers are gating a button, we require the modifiers to be pressed *first*. | |
| if (modifierDown && m_BindingIsButton && !overrideModifiersNeedToBePressedFirst) | |
| { | |
| var timestamp = context.GetPressTime(binding); | |
| var timestamp1 = context.GetPressTime(modifier); | |
| return timestamp1 <= timestamp; | |
| } | |
| return modifierDown; | |
| } | |
| /// <inheritdoc/> | |
| protected override void FinishSetup(ref InputBindingCompositeContext context) | |
| { | |
| DetermineValueTypeAndSize(ref context, binding, out m_ValueType, out m_ValueSizeInBytes, out m_BindingIsButton); | |
| if (!overrideModifiersNeedToBePressedFirst) | |
| overrideModifiersNeedToBePressedFirst = !InputSystem.settings.shortcutKeysConsumeInput; | |
| } | |
| public override object ReadValueAsObject(ref InputBindingCompositeContext context) | |
| { | |
| if (context.ReadValueAsButton(modifier)) | |
| return context.ReadValueAsObject(binding); | |
| return null; | |
| } | |
| internal static void DetermineValueTypeAndSize(ref InputBindingCompositeContext context, int part, out Type valueType, out int valueSizeInBytes, out bool isButton) | |
| { | |
| valueSizeInBytes = 0; | |
| isButton = true; | |
| Type type = null; | |
| foreach (var control in context.controls) | |
| { | |
| if (control.part != part) | |
| continue; | |
| var controlType = control.control.valueType; | |
| if (type == null || controlType.IsAssignableFrom(type)) | |
| type = controlType; | |
| else if (!type.IsAssignableFrom(controlType)) | |
| type = typeof(Object); | |
| valueSizeInBytes = Math.Max(control.control.valueSizeInBytes, valueSizeInBytes); | |
| // *All* bound controls need to be buttons for us to classify this part as a "Button" part. | |
| isButton &= control.control.isButton; | |
| } | |
| valueType = type; | |
| } | |
| } | |
| } | |