| using UnityEngine.InputSystem.Utilities; | |
| namespace UnityEngine.InputSystem | |
| { | |
| /// <summary> | |
| /// A collection of common usage string values as reported by <see cref="InputControl.usages"/>. | |
| /// </summary> | |
| public static class CommonUsages | |
| { | |
| /// <summary> | |
| /// Primary 2D motion control. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Left stick on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString Primary2DMotion = new InternedString("Primary2DMotion"); | |
| /// <summary> | |
| /// Secondary 2D motion control. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Right stick on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString Secondary2DMotion = new InternedString("Secondary2DMotion"); | |
| /// <summary> | |
| /// The primary action control on any input device, such as a gamepad, mouse, or keyboard. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Primary mouse button (left button on right-handed configuration, right button on left-handed configuration), | |
| /// south-button on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString PrimaryAction = new InternedString("PrimaryAction"); | |
| /// <summary> | |
| /// Secondary action control on any input device, such as a gamepad, mouse, or keyboard. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Secondary mouse button (right button on right-handed configuration, left button on left-handed configuration), | |
| /// east-button on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString SecondaryAction = new InternedString("SecondaryAction"); | |
| /// <summary> | |
| /// The primary trigger control on input devices with triggers. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Right trigger-button on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString PrimaryTrigger = new InternedString("PrimaryTrigger"); | |
| /// <summary> | |
| /// The secondary trigger control on input devices with triggers. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Left trigger-button on a gamepad. | |
| /// </remarks> | |
| public static readonly InternedString SecondaryTrigger = new InternedString("SecondaryTrigger"); | |
| /// <summary> | |
| /// A modifier action control that modifies usage of other controls. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Keyboard modifier keys like CTRL, SHIFT, ALT, OPTION, etc. | |
| /// </remarks> | |
| public static readonly InternedString Modifier = new InternedString("Modifier"); | |
| /// <summary> | |
| /// The spatial position control on input devices with spatial tracking. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: User head position in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor. | |
| /// </remarks> | |
| public static readonly InternedString Position = new InternedString("Position"); | |
| /// <summary> | |
| /// The spatial orientation control on input devices with spatial tracking. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: User head-orientation in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor. | |
| /// </remarks> | |
| public static readonly InternedString Orientation = new InternedString("Orientation"); | |
| /// <summary> | |
| /// The primary hat-switch control on input devices with hat-switches such as joysticks or gamepads. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Joystick or gamepad hat-switch. | |
| /// </remarks> | |
| public static readonly InternedString Hatswitch = new InternedString("Hatswitch"); | |
| /// <summary> | |
| /// Button to navigate to previous location. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Escape on keyboard, B button on gamepad. | |
| /// | |
| /// In general, the "Back" control is used for moving backwards in the navigation history | |
| /// of a UI. This is used, for example, in hierarchical menu structures to move back to parent menus | |
| /// (e.g. from the "Settings" menu back to the "Main" menu). Consoles generally have stringent requirements | |
| /// as to which button has to fulfill this role. | |
| /// </remarks> | |
| public static readonly InternedString Back = new InternedString("Back"); | |
| /// <summary> | |
| /// Button to navigate to next location. | |
| /// </summary> | |
| public static readonly InternedString Forward = new InternedString("Forward"); | |
| /// <summary> | |
| /// Button to bring up menu. | |
| /// </summary> | |
| public static readonly InternedString Menu = new InternedString("Menu"); | |
| /// <summary> | |
| /// Button to confirm the current choice. | |
| /// </summary> | |
| public static readonly InternedString Submit = new InternedString("Submit"); | |
| ////REVIEW: isn't this the same as "Back"? | |
| /// <summary> | |
| /// Button to not accept the current choice. | |
| /// </summary> | |
| public static readonly InternedString Cancel = new InternedString("Cancel"); | |
| /// <summary> | |
| /// Horizontal motion axis. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: X axis on mouse. | |
| /// </remarks> | |
| public static readonly InternedString Horizontal = new InternedString("Horizontal"); | |
| /// <summary> | |
| /// Vertical motion axis. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Y axis on mouse. | |
| /// </remarks> | |
| public static readonly InternedString Vertical = new InternedString("Vertical"); | |
| /// <summary> | |
| /// Rotation around single, fixed axis. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: twist on joystick or twist of pen (few pens support that). | |
| /// </remarks> | |
| public static readonly InternedString Twist = new InternedString("Twist"); | |
| /// <summary> | |
| /// Pressure level axis. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: pen pressure. | |
| /// </remarks> | |
| public static readonly InternedString Pressure = new InternedString("Pressure"); | |
| /// <summary> | |
| /// Axis to scroll horizontally. | |
| /// </summary> | |
| public static readonly InternedString ScrollHorizontal = new InternedString("ScrollHorizontal"); | |
| /// <summary> | |
| /// Axis to scroll vertically. | |
| /// </summary> | |
| public static readonly InternedString ScrollVertical = new InternedString("ScrollVertical"); | |
| /// <summary> | |
| /// A screen-space point. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: Touch contact point. | |
| /// </remarks> | |
| public static readonly InternedString Point = new InternedString("Point"); | |
| /// <summary> | |
| /// Low-frequency haptic motor for force-feedback. | |
| /// </summary> | |
| public static readonly InternedString LowFreqMotor = new InternedString("LowFreqMotor"); | |
| /// <summary> | |
| /// High-frequency haptic motor for force-feedback. | |
| /// </summary> | |
| public static readonly InternedString HighFreqMotor = new InternedString("HighFreqMotor"); | |
| /// <summary> | |
| /// Device in left hand. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: left hand XR controller. | |
| /// </remarks> | |
| public static readonly InternedString LeftHand = new InternedString("LeftHand"); | |
| /// <summary> | |
| /// Device in right hand. | |
| /// </summary> | |
| /// <remarks> | |
| /// Example: right hand XR controller. | |
| /// </remarks> | |
| public static readonly InternedString RightHand = new InternedString("RightHand"); | |
| /// <summary> | |
| /// Axis representing charge of battery (1=full, 0=empty). | |
| /// </summary> | |
| public static readonly InternedString BatteryStrength = new InternedString("BatteryStrength"); | |
| } | |
| } | |