Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Controls /Processors /CompensateDirectionProcessor.cs
| using System.ComponentModel; | |
| using UnityEngine.InputSystem.LowLevel; | |
| namespace UnityEngine.InputSystem.Processors | |
| { | |
| [] | |
| internal class CompensateDirectionProcessor : InputProcessor<Vector3> | |
| { | |
| public override Vector3 Process(Vector3 value, InputControl control) | |
| { | |
| if (!InputSystem.settings.compensateForScreenOrientation) | |
| return value; | |
| var rotation = Quaternion.identity; | |
| switch (InputRuntime.s_Instance.screenOrientation) | |
| { | |
| case ScreenOrientation.PortraitUpsideDown: rotation = Quaternion.Euler(0, 0, 180); break; | |
| case ScreenOrientation.LandscapeLeft: rotation = Quaternion.Euler(0, 0, 90); break; | |
| case ScreenOrientation.LandscapeRight: rotation = Quaternion.Euler(0, 0, 270); break; | |
| } | |
| return rotation * value; | |
| } | |
| public override string ToString() | |
| { | |
| return "CompensateDirection()"; | |
| } | |
| public override CachingPolicy cachingPolicy => CachingPolicy.EvaluateOnEveryRead; | |
| } | |
| } | |