Maze / Library /PackageCache /com.unity.inputsystem@1.6.1 /InputSystem /Controls /Processors /CompensateRotationProcessor.cs
| using System.ComponentModel; | |
| using UnityEngine.InputSystem.LowLevel; | |
| namespace UnityEngine.InputSystem.Processors | |
| { | |
| [] | |
| internal class CompensateRotationProcessor : InputProcessor<Quaternion> | |
| { | |
| public override Quaternion Process(Quaternion value, InputControl control) | |
| { | |
| if (!InputSystem.settings.compensateForScreenOrientation) | |
| return value; | |
| const float kSqrtOfTwo = 1.4142135623731f; | |
| var q = Quaternion.identity; | |
| switch (InputRuntime.s_Instance.screenOrientation) | |
| { | |
| case ScreenOrientation.PortraitUpsideDown: q = new Quaternion(0.0f, 0.0f, 1.0f /*sin(pi/2)*/, 0.0f /*cos(pi/2)*/); break; | |
| case ScreenOrientation.LandscapeLeft: q = new Quaternion(0.0f, 0.0f, kSqrtOfTwo * 0.5f /*sin(pi/4)*/, -kSqrtOfTwo * 0.5f /*cos(pi/4)*/); break; | |
| case ScreenOrientation.LandscapeRight: q = new Quaternion(0.0f, 0.0f, -kSqrtOfTwo * 0.5f /*sin(3pi/4)*/, -kSqrtOfTwo * 0.5f /*cos(3pi/4)*/); break; | |
| } | |
| return value * q; | |
| } | |
| public override string ToString() | |
| { | |
| return "CompensateRotation()"; | |
| } | |
| public override CachingPolicy cachingPolicy => CachingPolicy.EvaluateOnEveryRead; | |
| } | |
| } | |